Dwarf Fortress Bug Tracker - Dwarf Fortress
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0004899Dwarf FortressDwarf Mode -- Jobs, Building Construction and Destructionpublic2011-09-16 02:292014-09-08 16:06
Valdrax 
 
normalminoralways
newopen 
LinuxHardened GentooKernel 2.6.39
0.31.25 
 
0004899: Building with metal bars uses "any Metalsmithing", but only trains Blacksmithing
I recently rebuilt my Trade Depot with metal bars. When it was done, I checked the room statistics and was surprised to find that the room had been built at base quality by my Legendary Weaponsmith. I checked his stats and found that he did not have Blacksmithing enabled but was now a Dabbling Metalsmith.

I repeated the process, and found that building a Trade Depot with metal bars requires "any Metalsmithing skill." However, doing so uses the Blacksmithing labor / (confusingly named) Metalsmith skill, no matter whether it is enabled or not, and not whatever skill you used to qualify to do the job (e.g. Weaponsmithing).

I recommend either...
(a) changing metal building construction to use the qualifying skill, or...
(b) restricting metal building construction to blacksmiths only.
1. Disable Blacksmithing on all Dwarves.
2. Enable Weaponsmithing, Armorsmithing, etc. on some dwarf with no experience in the Metalsmithing skill/Blacksmithing labor.
3. Construct Trade Depot with metal bars.
4. Check to see if the dwarf who built it has raised is now a Dabbling Metalsmith.
No tags attached.
Issue History
2011-09-16 02:29ValdraxNew Issue
2011-09-16 04:57kwielandNote Added: 0018728
2011-09-16 07:21QuietustNote Added: 0018730
2011-09-16 18:34UristMcDorfNote Added: 0018733
2011-09-16 18:37UristMcDorfNote Edited: 0018733bug_revision_view_page.php?bugnote_id=0018733#r7032
2014-09-08 15:52LociNote Added: 0030044
2014-09-08 16:06FootkerchiefSummaryBuilding Trade Depot with metal bars only uses/raises Blacksmithing, not other qualifying Metalsmithing skill. => Building with metal bars uses "any Metalsmithing", but only trains Blacksmithing

Notes
(0018728)
kwieland   
2011-09-16 04:57   
Same thing for building metal roads.
(0018730)
Quietust   
2011-09-16 07:21   
This dates all the way back to the 2D versions, when there was only a single "Metalsmithing" labor that covered all 4 metalworking skills.
(0018733)
UristMcDorf   
2011-09-16 18:34   
(edited on: 2011-09-16 18:37)
For metal bar roads, it seems no metal labor is required to be on at all. I have a novice architect with no metal skills or labors enabled (ever), who keeps insisting on building as well as designing my series of silver-bar roads, and is now dabbling in metalsmith.

Edit: Also, this potentially explains something else I thought was a (different) bug - why my bar roads kept ending up with zero quality, while my rock roads were looking pretty good when completed.

(0030044)
Loci   
2014-09-08 15:52   
Confirmed in v0.40.11 with metal bridges. Legendary weaponsmith/armorsmith produced base quality bridges, while a legendary blacksmith produced exceptional quality bridges.