Dwarf Fortress Bug Tracker - Dwarf Fortress
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0004912Dwarf FortressMap Featurespublic2011-10-02 04:242011-12-07 09:53
MaDeR Levap 
 
highmajoralways
newopen 
0.31.25 
 
0004912: Placing farm plot on hidden areas allows detection of underground plants
It is possible to discover what is underground without actually digging with help of farm/road/zone designations. This includes discovering spoliers.
This topic describes this bug in more details:
http://www.bay12forums.com/smf/index.php?topic=93694.0 [^]
After embark, b-p, make max width and height and go down. Your farm plot will change shape, if there are any caverns or other farmable features on this z-level in this place.
Paved roads and zones can be used to determine height where it is safe to mine out adamantine. This takes risk of digging said bluemetal away. I think this is sufficiently serious bug to warrant fixing it ASAP, before next release.
No tags attached.
related to 0004177resolved Toady One Designating removal of ramps highlights unrevealed ramps 
related to 0011181acknowledged Loci Designating large sections to mine can partially reveil caverns. 
Issue History
2011-10-02 04:24MaDeR LevapNew Issue
2011-10-02 06:07Knight OtuRelationship addedrelated to 0004177
2011-12-07 09:53FootkerchiefSummaryDwarven radar: you can see what is on uncovered parts of map. => Placing farm plot on hidden areas allows detection of underground plants
2018-04-25 17:21HuntthetrollIssue Monitored: Huntthetroll
2019-11-20 13:10LociRelationship addedrelated to 0011181

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