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0005118Dwarf FortressDwarf Mode -- Jobs, Designationspublic2012-02-15 08:342012-03-05 15:52
Toady One 
0005118: Can reveal hell by designating across z-levels which include eerie glowing pits
When designating up/down stairs to be built to the bottom of the map, the portion of hell immediately surrounding the bottom of the to-be stairs is revealed. (No horrifying screams or other hell-breach notification)

This poses no problems or impact on the current save, however, if the fortress is later reclaimed, the horrifying scream notification is given, and the demons are released. This reveals more of hell, as well as the adamantite tubes -- which are still entirely sealed.

(A good way to scout out adamantite tubes for sure)

1. Embark anywhere
2. Designate up/down stairs from surface to very bottom of map using the new across-z-level designation system.
3. (Small portion of hell revealed here)
4. Abandon fortress
5. Reclaim fortress
6. (More of hell is revealed, horrifying screams, demons released, and adamantite tubes revealed)
No tags attached.
related to 0004177resolved Toady One Designating removal of ramps highlights unrevealed ramps 
has duplicate 0005141resolved Footkerchief Eerie Glowing Pits revealed when designated over them 
has duplicate 0005256resolved Knight Otu Designating vertically down to the lowest level reveals nearby eerie glowing pits 
has duplicate 0005359resolved Knight Otu Designating a long, vertical up/down stairs reveals eerie glowing pits 
has duplicate 0005589resolved Knight Otu HFS inexplicably visible (modded game) 
Issue History
2012-02-15 08:34vaderflagNew Issue
2012-02-15 08:41FootkerchiefRelationship addedrelated to 0004177
2012-02-15 15:59FootkerchiefRelationship addedhas duplicate 0005141
2012-02-15 15:59FootkerchiefIssue Monitored: the master
2012-02-16 01:26DarthCloakedDwarfNote Added: 0019760
2012-02-16 01:27DarthCloakedDwarfNote Edited: 0019760bug_revision_view_page.php?bugnote_id=0019760#r7396
2012-02-16 06:38i874236951Note Added: 0019778
2012-02-16 06:49i874236951Note Edited: 0019778bug_revision_view_page.php?bugnote_id=0019778#r7404
2012-02-16 06:50FootkerchiefSummaryDesignating across z-levels which include hell reveals hell => Can reveal hell by designating across z-levels which include eerie glowing pits
2012-02-16 06:51i874236951Note Edited: 0019778bug_revision_view_page.php?bugnote_id=0019778#r7405
2012-02-17 15:34Toady OneNote Added: 0019988
2012-02-17 15:34Toady OneAssigned To => Toady One
2012-02-17 15:34Toady OneStatusnew => acknowledged
2012-02-17 18:49FootkerchiefTag Attached: AWAITING UPDATE
2012-02-18 05:23Knight OtuRelationship addedhas duplicate 0005256
2012-02-18 20:11danteNote Added: 0020085
2012-02-18 20:47cerevoxNote Added: 0020087
2012-02-19 07:37vaderflagNote Added: 0020117
2012-02-19 07:37vaderflagNote Edited: 0020117bug_revision_view_page.php?bugnote_id=0020117#r7520
2012-02-20 16:50Toady OneNote Added: 0020299
2012-02-20 16:50Toady OneStatusacknowledged => resolved
2012-02-20 16:50Toady OneFixed in Version => Next Version
2012-02-20 16:50Toady OneResolutionopen => fixed
2012-02-21 03:15Knight OtuRelationship addedhas duplicate 0005359
2012-03-05 15:52Logical2uTag Detached: AWAITING UPDATE
2012-03-09 04:09Knight OtuRelationship addedhas duplicate 0005589

2012-02-16 01:26   
(edited on: 2012-02-16 01:27)
I have not been able to reproduce this.

2012-02-16 06:38   
(edited on: 2012-02-16 06:51)
It seems to be specifically eerie glowing pits (as reported in 0005141), and doesn't require you to dig down from the top of the map or make a multi-level designation... just drop down to the bottom level and designate the whole level with anything that affects rock (dig, channel, stairs). Eerie glowing pits, and the layer of slade surrounding them, will be instantly revealed. If you only make the designation on the slade and NOT actually on the EGP--as is likely if you only try it with a 3x3 designation or something--the pits will sometimes not be revealed.

I'm assuming the central problem is the buggy revealing of the EGPs, not the subsequent hell-activated-on-reclaim. The initial revealing of the pits does not activate hell, just as originally reported.

Toady One   
2012-02-17 15:34   
I can't get this to happen in any of the ways described. A save pre-reveal would help, since it might only be certain maps overall. Knowing the operating system might also be important.
2012-02-18 20:11   
I noticed that starting a new multi-z-level "dig stairs" designation at the surface and taking it down to the bottom revealed parts of hell. This was in the initial VDay release, and it happened on two different maps, but I don't have a save, sorry.
2012-02-18 20:47   
I have a partial pre-reveal save. I have designated down the center to reveal a small square, but much of the pits are not yet revealed.

If you designate the bottom layer to dig, then the rest of the pits are revealed.

OS is windows. It has the phobeus tileset installed and I haven't the faintest how to get it back to default so sorry about that.

http://dffd.wimbli.com/file.php?id=5600 [^]
2012-02-19 07:37   
I've uploaded a save that exhibits the issue at each step. OS is Win7.

http://dffd.wimbli.com/file.php?id=5605 [^]

Toady One   
2012-02-20 16:50   
Thanks for the saves! This should be fixed now.