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0005684Dwarf FortressAdventure Mode -- Combatpublic2012-03-20 09:342012-03-21 12:05
JasonMel 
Footkerchief 
lowminoralways
resolvedno change required 
0.34.05 
 
0005684: Throwing ammunition is far too effective in adventure mode
As a legendary thrower, I can throw arrows from a long range and routinely chip bones, pierce hearts, and pierce skulls and brains. This makes arrows much more effective than stones as thrown weapons. People on the forums are actually bragging (http://www.bay12forums.com/smf/index.php?topic=87569.0 [^]) about how they don't use launchers (bows and crossbows) in adventure mode, because throwing is at least as effective as a way of using ammo. Besides, with throwing, you don't have to switch weapons.

This should not be the case. Even a legendary thrower should not be able to get the speed necessary to make thrown arrows more than a mildly dangerous nuisance for the target. Thrown rocks and spears should be dangerous, not so much for their speed as their mass, but true ammo should require a launcher to be effective.
1) Increase throwing skill to legendary (may not even be necessary).
2) Throw arrows at someone.
adventurer, bolt
related to 0005516resolved Toady One Absurdly Powerful Bolts/Arrows 
Issue History
2012-03-20 09:34JasonMelNew Issue
2012-03-20 09:43JasonMelTag Attached: adventurer
2012-03-20 09:43JasonMelTag Attached: bolt
2012-03-20 10:10FootkerchiefNote Added: 0021611
2012-03-20 10:10FootkerchiefStatusnew => resolved
2012-03-20 10:10FootkerchiefResolutionopen => no change required
2012-03-20 10:10FootkerchiefAssigned To => Footkerchief
2012-03-21 12:05FootkerchiefRelationship addedrelated to 0005516

Notes
(0021611)
Footkerchief   
2012-03-20 10:10   
Requests for balance changes generally go in the Suggestions forum. http://www.bay12games.com/forum/index.php?board=5.0 [^]