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0005713Dwarf FortressAdventure Mode -- Movementpublic2012-03-26 13:572012-05-14 10:19
JasonMel 
 
lowtrivialsometimes
newopen 
Windows SDLWindows XPSP3
0.34.05 
 
0005713: Alt-move involving water is required sporadically and inconsistently
In adventure mode, river/stream swimming (movement from one water square to another) sometimes requires alt-move. It seems to be related to the time of day; for a certain block of 1-6 hours, approximately anywhere from 1-in-4 to 1-in-16 squares of water movement in a straight line will require alt-move to be successful. Other times, even along the same stretch of water, it will rarely or never be necessary. It's possible that this could also be related to the animation of the water itself; calm-looking water seems to require alt-move less frequently.

Also, only about 1 attempt in 20 to move into any water body from land [i]doesn't[/i] require alt-move, while alt-move is seemingly never required to move out again.
- Swim up and down a river/stream for a long time

- Attempt to move into water here and there until the game lets you enter water without alt-move
http://www.bay12forums.com/smf/index.php?topic=102627.msg3033698#msg3033698 [^] seems to corroborate the second paragraph above.

The behavior in the first paragraph could be intended to simulate the difficulty of swimming in a strong current. It could also be related to swimming skill level. I did wonder if it could be happening when an unskilled swimmer attempting the same movement would have been drowning. I don't know.

I'm not sure why anyone would intentionally move into the space [i]above[/i] a body of water, since the only effect seems to be to stun the player and thus increase the risk of drowning. So I don't know why the player needs that choice.
adventure mode, ALT+Move, swimming
has duplicate 0008425resolved Knight Otu Swiming movement 'sticks' sometimes in adventurer mode 
has duplicate 0008399resolved Knight Otu Cannot swim into tiles of different depth than the one you are in. 
related to 0005867new  Direction of movement changes major river depth 
related to 0006091confirmed Footkerchief Sticky keys 
Issue History
2012-03-26 13:57JasonMelNew Issue
2012-03-26 14:03JasonMelTag Attached: Intentional/Expected?
2012-03-26 14:24kingpeonidasNote Added: 0021764
2012-03-26 14:25kingpeonidasTag Attached: swimming
2012-03-26 14:25kingpeonidasTag Attached: adventure mode
2012-03-26 14:25kingpeonidasTag Attached: ALT+Move
2012-05-14 10:19FootkerchiefTag Detached: Intentional/Expected?
2012-05-14 10:19FootkerchiefRelationship addedrelated to 0005867
2014-10-12 13:00Knight OtuRelationship addedhas duplicate 0008425
2014-10-12 13:05Knight OtuRelationship addedrelated to 0008399
2014-10-21 05:17Knight OtuRelationship replacedhas duplicate 0008399
2014-11-16 11:54FootkerchiefRelationship addedrelated to 0006091

Notes
(0021764)
kingpeonidas   
2012-03-26 14:24   
I can help explain this, anytime your moving from water 1-6 deep to a spot thats 7 deep, it REQUIRES you to ALT+Move. There is a reason for it to be this way, but I am not at all sure its the right way to do things. I have also found this to be quite irritating while trying to grind up combat and swimming.