Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000587Dwarf FortressArenapublic2010-04-06 00:282014-01-27 10:53
DreamThorn 
Toady One 
normalminoralways
resolvedfixed 
0.31.01 
0.31.18 
0000587: Temperatures effects are not working properly.
Firstly, it has always reported the temperature to me as scorching (when I control a creature and press 'P').

I have been experimenting with objects that spontaneously combust, melt or evaporate. (Some use fixed temperature, while others use low melting/boiling/ignite temperatures.)

While in my inventory, they stay solid.
The first few that I throw also stay solid after throwing.
The next ones that I throw combust/melt/evaporate correctly.
If I put one down, it stays solid.
If I pick one up again, it combusts/melts/evaporates correctly.
If I am covered in a molten covering of something which should ignite, it does not ignite.

If I create a new creature with the same stuff in their inventory, but after throwing starts to work correctly, they all combust/melt/evaporate immediately, as expected.
Control a creature and press 'P' in arena mode. This will show scorching (maybe not at first, but definitely after the items below start kind-of working.

Create a material, as described in the problem description. The material needs the [IS_METAL] and maybe [ITEMS_AMMO] tags, so as to appear in the selection list.

Create a creature with a stack of ammunition made of this material. Control the creature and throw some of the items, pick them up, throw some more etc.
heat, temperature
related to 0000190closed Toady One Adventurers and dwarves melt in rain/water 
related to 0004731new  Dwarf kills Fire Imp with short sword -> Hot sword melts fat and never cools down! 
related to 0000883new  Creatures made from flame exhibit strange/unexpected properties 
Issue History
2010-04-06 00:28DreamThornNew Issue
2010-04-06 00:31DoctorZuberNote Added: 0001369
2010-04-06 00:44FootkerchiefRelationship addedrelated to 0000190
2010-04-08 07:01MSevenTag Attached: heat
2010-04-08 07:01MSevenTag Attached: temperature
2010-04-17 06:20Toady OneNote Added: 0003974
2010-04-17 06:20Toady OneAssigned To => Toady One
2010-04-17 06:20Toady OneStatusnew => acknowledged
2010-04-26 08:39MisterstoneNote Added: 0005123
2010-04-26 08:41MisterstoneNote Added: 0005124
2010-05-23 21:10BeeskeeIssue Monitored: Beeskee
2010-12-08 03:57DreamThornNote Added: 0014450
2010-12-08 08:59FootkerchiefNote Added: 0014457
2012-01-25 12:54FootkerchiefRelationship addedrelated to 0004731
2012-01-25 12:54FootkerchiefRelationship addedrelated to 0000883
2014-01-27 10:53FootkerchiefNote Added: 0024394
2014-01-27 10:53FootkerchiefStatusacknowledged => resolved
2014-01-27 10:53FootkerchiefFixed in Version => 0.31.18
2014-01-27 10:53FootkerchiefResolutionopen => fixed

Notes
(0001369)
DoctorZuber   
2010-04-06 00:31   
interesting...

probably related to 0000190
(0003974)
Toady One   
2010-04-17 06:20   
The 'P' text was just in need of adjustment after the safe temperatures were adjusted sometime during the long wait. I've changed that around for homeotherms now. A lot of the rest is just long-standing unimplemented temperature effects, which falls somewhere between a bug and a suggestion, but I'll leave the issue open since the behavior would be unexpected by most players.
(0005123)
Misterstone   
2010-04-26 08:39   
I was posting recently about how objects created in the inventory of creatures (such as zinc weapons, lead weapons, etc.) in the arena do not boil when the creature is dunked in magma. The creature's clothing does immediately burn and produce a poof of smoke, however.
(0005124)
Misterstone   
2010-04-26 08:41   
Er, I should clarify: corpses, cloth, leather and other items with an ignition point burn immediately and product smoke. A zinc or lead breastplate, on the other hand, does not melt or boil.

This is what happens when I create a creature, put these objects in its inventory, and drop it or place it directly into magma.
(0014450)
DreamThorn   
2010-12-08 03:57   
It seems to be working much better in 0.31.18.

I created a creature with a frozen mercury short sword and it melted immediately, leaving a mercury covering on its hand.

Haven't re-tested it with ammo yet.
(0014457)
Footkerchief   
2010-12-08 08:59   
Thanks for continuing to investigate! Keep us updated with any further findings.
(0024394)
Footkerchief   
2014-01-27 10:53   
No activity, marking as fixed.