Dwarf Fortress Bug Tracker - Dwarf Fortress
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0006420Dwarf FortressDwarf Mode -- Moodspublic2014-01-26 16:482014-02-01 20:48
Quietust 
Footkerchief 
normalminorhave not tried
acknowledgedopen 
0.34.11 
 
0006420: Strange mood requests don't take item dimension into account for decoration materials
When a strange mood requests cloth for the base ingredient (whether adamantine or plant/silk/yarn), the quantity (1-3) is multiplied by 10000 and the min_dimension is set to 10000.

However, requests for cloth for decoration ingredients do not do this, and requests for metal bars (for base ingredients or decorations) likewise fail to multiply by 150.

The result of this is that moody metalsmiths will only ever use 1 bar of metal and moody dwarves may be capable of using partially-used cloth from hospital stockpiles.
No tags attached.
related to 0000808resolved Toady One Processing Raw Turtles only makes one shell per stack, and other stack size issues 
related to 0000801acknowledged Toady One Forges don't care if bars have a small PRODUCT_DIMENSION 
Issue History
2014-01-26 16:48QuietustNew Issue
2014-01-26 16:52QuietustNote Added: 0024380
2014-01-26 17:55FootkerchiefRelationship addedrelated to 0000808
2014-01-26 17:56FootkerchiefSummaryStrange mood request don't always take dimension into account => Strange mood requests don't take item dimension into account for decoration materials
2014-01-27 08:10FootkerchiefRelationship addedrelated to 0000801
2014-01-29 08:55QuietustNote Deleted: 0024380
2014-01-31 11:27FootkerchiefAssigned To => Footkerchief
2014-01-31 11:27FootkerchiefStatusnew => acknowledged
2014-02-01 20:48QuietustNote Added: 0024487

Notes
(0024487)
Quietust   
2014-02-01 20:48   
To clarify, there are a total of 10 cases where item dimension needs to be considered:

1. Weaponsmith/Armorsmith using Adamantine wafers - NOT handled
2. Weaponsmith/Armorsmith using favorite metal - NOT handled
3. Weaponsmith/Armorsmith using random metal - NOT handled
4. Blacksmith/Metalcrafter using Adamantine wafers - NOT handled
5. Blacksmith/Metalcrafter using favorite metal - NOT handled
6. Blacksmith/Metalcrafter using random metal - NOT handled
7. Clothier using Adamantine cloth - IS handled correctly
8. Clothier using favorite/random cloth - IS handled correctly
9. Any mood requesting metal decoration - NOT handled
10. Any mood requesting cloth decoration - NOT handled