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0006421Dwarf FortressDwarf Mode -- Jobs, Militarypublic2014-01-27 15:082014-08-19 16:52
AWellTrainedFerret 
Footkerchief 
normalminoralways
resolvedunable to reproduce 
PCWindows 8current
0.34.11 
 
0006421: Marksdwarves won't use archery targets until they reach novice skill
I know there are 20 billion bugs regarding archery target, military training,and equipment issues.

But there is one bug I haven't seen reported yet (at least it's not showing up when I search for "archery target"

Basically, the bug is simple. If you manage to get all the other issues sorted out and finally get an archery range that your dwarves will use and have all your dwarves equipped and have them using the right ammo....Only dwarves that are novice + in marksmanship skill will ever use archery targets.

Which basically means that if you want to train an unskilled marksdwarf, combat is the only way possible.
1. Make 10 crossbows, 10 quivers, and several thousand ammo.
2. Make sure than none of the ammo is ever put into a stockpile.
3. Build an archery range.
4. Assign a squad that has both skilled and unskilled marksdwarves to all the targets.
5. Manually dump all ammo that may already be in a quiver.
6. Designate that squad to use any ammunition for any task.
7. Unforbid ammo, wait for them to pick it up.
8. Make sure that every single labor is off on all marksdwarves, and that they are not on active duty.
9. Wait.
No tags attached.
related to 0001374new  If squad is assigned multiple ammo types, dwarves with "individual choice ranged" carry wrong ammo, and other ammo bugs 
related to 0000428acknowledged Toady One Dwarves refuse to train, and other training weirdness 
related to 0002225new  Unskilled dwarf prefers to fight with shield instead of axe 
Issue History
2014-01-27 15:08AWellTrainedFerretNew Issue
2014-01-27 16:46FootkerchiefRelationship addedrelated to 0001374
2014-01-27 16:53FootkerchiefSummaryMarksmanship skill can only be trained in combat => Marksdwarves won't use archery targets until they reach novice skill
2014-01-27 20:12FootkerchiefRelationship addedrelated to 0000428
2014-01-29 10:45FootkerchiefRelationship addedrelated to 0002225
2014-01-31 11:27FootkerchiefNote Added: 0024480
2014-01-31 21:06AWellTrainedFerretNote Added: 0024482
2014-02-01 00:10FootkerchiefNote Added: 0024484
2014-08-19 15:04CosinusNote Added: 0029331
2014-08-19 16:52FootkerchiefNote Added: 0029334
2014-08-19 16:52FootkerchiefStatusnew => resolved
2014-08-19 16:52FootkerchiefResolutionopen => unable to reproduce
2014-08-19 16:52FootkerchiefAssigned To => Footkerchief

Notes
(0024480)
Footkerchief   
2014-01-31 11:27   
Reminder sent to: AWellTrainedFerret

Please upload a save demonstrating this problem to http://dffd.wimbli.com/ [^] and post the link here.
(0024482)
AWellTrainedFerret   
2014-01-31 21:06   
I can't upload to DFFD because the save file is about twice the size limit for their upload service.
(0024484)
Footkerchief   
2014-02-01 00:10   
Even zipped? Maybe try reproducing it in a smaller world? It might save Toady the time of building a test case.
(0029331)
Cosinus   
2014-08-19 15:04   
I can not reproduce this bug in 40.09
It is still absurdly difficult to get dwarfs to shoot at archery targets properly, but I have definitely trained a few completely unskilled migrants to adequate marksdwarfs.
(0029334)
Footkerchief   
2014-08-19 16:52   
Thanks, Cosinus. Between that and the lack of an initial save, I'll mark this "unable to reproduce".

Please reopen this report or PM a manager on the forums if you have a save that reproduces this problem in 0.40.09+.