Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0006513Dwarf FortressDwarf Mode -- Tradepublic2014-06-24 14:362014-06-24 14:47
Qcbob 
Knight Otu 
normalminoralways
resolvedduplicate 
Windows 8.1
0.34.11 
 
0006513: Building / Removing Trade Depot while trading give free items
I have build a Trade Depot earlier in the game close from my entrance. I have build some walls around my entrance and got short space, so I decided to build a second Trade Depot a bit further up my wall outside and remove my first one when the second would be build.

While I was building the second Trade Depot, a Human Caravan came and unloaded their stock on the first Trade Depot. I have process a Trade with them and wait they leave. But it was long time so I decided to Remove the building anyway to see what would happend. Suprisingly, they left all their goods on the floor of what was the first Trade Depot and moved to the Second Trade Depot empty. All the goods on the floor start getting process by my Dwarves as it was mine. They left as normal with a notification saying they leave.
1- Build a Trade Depot
2- Wait a Caravan to come
3a- Once a Caravan have unload a their goods, Build a second Trade Depot.
3b- (Trade goods, because trade is necessary for good relation :) )
4- Once the Second Trade Depot is build, Remove the first one.
5- All the goods the Caravan have unload on the first Trade Depot won't be take back by them and they will move straight away to the Second Trade Depot.
6- Watch your Dwarves process thoses goods to your nearest Stockpiles.
7- You are now the owner of a full caravan goods with no effort... shame on you!
If I could suggest a way to avoid such problem... Once a Caravan have announce their arrival, we could simply disactivate the Remove Building option in the sub-menu until they left the map or if a Dwarf was sending to remove the building before or after the Caravan had arrive, it can send a Suppression Error to the Dwarf that want to remove it saying there is a Caravan in the Trade Depot that force to suspend the removal of the building.
No tags attached.
duplicate of 0000293resolved Toady One Deconstructing trade depot gives you the traders' items 
Issue History
2014-06-24 14:36QcbobNew Issue
2014-06-24 14:40lethosorNote Added: 0024843
2014-06-24 14:47Knight OtuNote Added: 0024844
2014-06-24 14:47Knight OtuRelationship addedduplicate of 0000293
2014-06-24 14:47Knight OtuStatusnew => resolved
2014-06-24 14:47Knight OtuResolutionopen => duplicate
2014-06-24 14:47Knight OtuAssigned To => Knight Otu

Notes
(0024843)
lethosor   
2014-06-24 14:40   
Duplicate of 0000293.
(0024844)
Knight Otu   
2014-06-24 14:47   
Thanks, lethosor. Qcbob, as 0000293 says, this is, at least for now, intended behavior - the civ will know that something is up, even if it gives the benefit of the doubt.