Dwarf Fortress Bug Tracker - Dwarf Fortress
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0006642Dwarf FortressAdventure Mode -- Retirementpublic2014-07-08 07:352014-07-11 13:11
Toady One 
Windows 8Windows 8
0006642: After un-retiring, adventurer is overcome by grief
Ok so, long story short, I killed alot of people, became ruler of a hamlet and retired my adventurer.

When I came back My adventureer was constantly crying and running around (when i was trying to control him) Crying about all the people I killed before my retirement.

It makes controlling him almost impossible since whenever i try to move he goes in a different direction and griefs about some people i killed.

It was my home town.
Create an adventurer, kill a ton of people in your home town, become ruler of your home town through force, and take control of him/her again.
(It was my home town)
duplicate of 0006792resolved Toady One Using a retired adventurer spawns a clone 
Issue History
2014-07-08 07:35untrustedlifeNew Issue
2014-07-08 10:57FootkerchiefSummaryAdventure Mode Grief Bug => After un-retiring, adventurer is overcome by grief
2014-07-08 15:04Knight OtuNote Added: 0025155
2014-07-08 15:06KennelTag Attached: emotions
2014-07-08 20:17dree12Note Added: 0025231
2014-07-08 20:18dree12Note Edited: 0025231bug_revision_view_page.php?bugnote_id=0025231#r9423
2014-07-09 07:16FootkerchiefRelationship addedrelated to 0006792
2014-07-11 13:11Toady OneNote Added: 0025837
2014-07-11 13:11Toady OneRelationship replacedduplicate of 0006792
2014-07-11 13:11Toady OneStatusnew => resolved
2014-07-11 13:11Toady OneResolutionopen => duplicate
2014-07-11 13:11Toady OneAssigned To => Toady One

Knight Otu   
2014-07-08 15:04   
I had pretty much the same behavior right now (except falling to the ground ceaselessly). Unfortunately, it seems that my save fell victim to 0006555. Also, when I set my adventurer into stealth mode, he actually had a vision cone like an NPC.
2014-07-08 20:17   
(edited on: 2014-07-08 20:18)
My adventurer is (seemingly randomly) engaging in conversations with others. This is quite annoying, because it has already caused her to fire all the companions. It seems the root cause of this bug is the NPC logic applying to the adventurer along with the player's control.

Toady One   
2014-07-11 13:11   
Fixed the basic cloning issue, which would certainly cause this, so I'll link this back to 6792 (even though this has a lower id number... I have no idea if that works).