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0006872Dwarf FortressMiscellaneous Crashespublic2014-07-09 14:122014-07-13 14:14
thvaz 
Footkerchief 
normalmajorhave not tried
resolvedduplicate 
pcWindows7
0.40.01 
 
0006872: Crash after creating new adventurer
After playing for quite some time with another character (killed by bandits, I created another. It is a pocket world so I had only one human civilization to choose, and just after leaving the fortress and enter Travel mode the game crashed.

The errorlog says:

Midmap effective coordinate check out of bounds
Midmap effective coordinate check out of bounds
Midmap effective coordinate check out of bounds
Midmap effective coordinate check out of bounds
Midmap effective coordinate check out of bounds
Midmap effective coordinate check out of bounds
Midmap effective coordinate check out of bounds
Midmap effective coordinate check out of bounds
Midmap effective coordinate check out of bounds
No tags attached.
duplicate of 0006654resolved Toady One Indefinite hang fast-traveling from (or sleeping in) necromancer tower 
Issue History
2014-07-09 14:12thvazNew Issue
2014-07-10 09:15thvazNote Added: 0025544
2014-07-13 13:51thvazNote Added: 0026199
2014-07-13 14:14FootkerchiefRelationship addedduplicate of 0006654
2014-07-13 14:14FootkerchiefStatusnew => resolved
2014-07-13 14:14FootkerchiefResolutionopen => duplicate
2014-07-13 14:14FootkerchiefAssigned To => Footkerchief

Notes
(0025544)
thvaz   
2014-07-10 09:15   
Had another crash, with the same message error. I noticed that both happened just after I change the display of the map. Doesn't happen always, though.
(0026199)
thvaz   
2014-07-13 13:51   
I think this is a duplicate of the "out of bounds" crash Toady fixed in 0.40.03.