Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000691Dwarf FortressDwarf Mode -- Jobs, Activity Zonespublic2010-04-06 23:262010-06-09 06:46
Toady One 
normalcrashhave not tried
0000691: Crash when deleting zone.
Game crashed when deleting an entire zone (using 'x' to set the zone menu to delete and then 'X' to delete entire area). Area was underground, set as a meeting area, with room dimensions 12x11. Tables and chairs had been built and a meeting hall had been defined for the room from a table.
related to 0000551closed Toady One Removing (shift-x) the last meeting zone can cause a crash. 
Issue History
2010-04-06 23:26InksterNew Issue
2010-04-06 23:38FootkerchiefRelationship addedchild of 0000550
2010-04-08 05:45Toady OneNote Added: 0002002
2010-04-08 05:45Toady OneAssigned To => Toady One
2010-04-08 05:45Toady OneStatusnew => acknowledged
2010-04-08 06:24ein SyndicationNote Added: 0002004
2010-04-11 03:40Toady OneNote Added: 0002772
2010-04-11 03:40Toady OneRelationship deletedchild of 0000550
2010-04-11 03:46Toady OneRelationship addedrelated to 0000551
2010-04-11 04:28Toady OneNote Added: 0002782
2010-04-11 04:28Toady OneStatusacknowledged => resolved
2010-04-11 04:28Toady OneFixed in Version => 0.31.03
2010-04-11 04:28Toady OneResolutionopen => fixed
2010-04-11 08:21AnotherTag Attached: zone
2010-06-09 06:46Toady OneStatusresolved => closed

Toady One   
2010-04-08 05:45   
I set up a similar situation and could not get the crash to reproduce, but there seem to be problems with zone deletion (hospitals, etc.). I'll probably need a save with a reproducible crash to find the conditions.
ein Syndication   
2010-04-08 06:24   
This happened to me as well. It was a meeting zone at the beginning of my fort's life, so no buildings under it. After I loaded the save back up, I set the meeting zone to inactive, then after a while did the same thing, no crash.
Toady One   
2010-04-11 03:40   
The hospital one is fixed and specifically related to having a building under the zone with items in it reserved for the hospital, so no insight there.
Toady One   
2010-04-11 04:28   
Inkster's reported crash is fixed, I think, with the hospital one (same as 0000551), but the buildings are required for it to happen, so I'm not sure what's going on in this other case.