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0006975Dwarf FortressDwarf Mode -- Invasionspublic2014-07-10 14:092017-12-20 11:29
Rafal99 
lethosor 
normalminoralways
resolvedno change required 
Windows XP SP3
0.40.01 
 
0006975: Goblin siegers ignore sleeping dwarf
In my current fortress a goblin siege with 10 goblins appeared in the first autumn. One of my recruits started sleeping on the ground on the path of the incoming goblins.

The goblin squad walked one tile from the sleeping dwarf but didn't attack him or disturb in any way. From my tests they only start fighting if I wait a while until the sleeping dwarf wakes up and attacks the goblins first.

Another issue is that the attacking goblins walk very slowly, maybe they think they are sneaking and don't want to "uncover" themselves? (which would be a bug too because they were visible from the start)

I have saves demostrating this backed up, but they are 90MB so I will upload them if needed:
- one save is from before the event, the dwarf reproducibly goes sleep at similar place, the goblin squad always walks nearby
- second save if from during the event, the goblins are close to the sleeping dwarf but ignore him
No tags attached.
related to 0006547resolved Toady One Wolves passive in adventure mode. 
Issue History
2014-07-10 14:09Rafal99New Issue
2014-07-10 14:16Rafal99Issue Monitored: Rafal99
2014-07-10 14:19Rafal99Note Added: 0025597
2014-07-10 14:20Rafal99Note Edited: 0025597bug_revision_view_page.php?bugnote_id=0025597#r9539
2014-07-10 22:15Rafal99Note Added: 0025684
2014-07-11 08:31FootkerchiefRelationship addedrelated to 0006547
2014-07-11 11:01JasonMelNote Added: 0025802
2014-07-11 11:06FootkerchiefNote Added: 0025803
2014-07-11 11:07Rafal99Note Added: 0025804
2014-07-11 11:07Rafal99Note Edited: 0025804bug_revision_view_page.php?bugnote_id=0025804#r9611
2014-07-11 11:36ButtonNote Added: 0025808
2017-11-27 07:39Rafal99Note Added: 0037050
2017-11-27 07:40Rafal99Note Edited: 0037050bug_revision_view_page.php?bugnote_id=0037050#r14939
2017-11-27 07:40Rafal99Note Edited: 0037050bug_revision_view_page.php?bugnote_id=0037050#r14940
2017-11-27 13:07Rafal99Note Edited: 0037050bug_revision_view_page.php?bugnote_id=0037050#r14946
2017-11-27 13:07Rafal99Tag Attached: CLOSE THIS
2017-12-20 11:29lethosorTag Detached: CLOSE THIS
2017-12-20 11:29lethosorNote Added: 0037364
2017-12-20 11:29lethosorStatusnew => resolved
2017-12-20 11:29lethosorResolutionopen => no change required
2017-12-20 11:29lethosorAssigned To => lethosor
2017-12-20 11:30lethosorNote Edited: 0037364bug_revision_view_page.php?bugnote_id=0037364#r15079
2018-01-24 09:11Rafal99Issue End Monitor: Rafal99

Notes
(0025597)
Rafal99   
2014-07-10 14:19   
(edited on: 2014-07-10 14:20)
Screenshot from when goblins walk right next to sleeping dwarf (they walk, aren't stopped trying to attack him):
http://prntscr.com/41dw7w [^]

(0025684)
Rafal99   
2014-07-10 22:15   
I think I might have figured it out.
The goblins entered the map from the east, and this part of my embark is in Evil region, which has regular rains of "heinous filth", that causes temporary blistering to my dwarves who are unlucky to work there.
It also rained on the goblins and I noticed that it causes red wounds to eyes with the description "His right eye is blistered", so I in this case it is entirely possible the goblins were just temporary blind.

Still, even if blind, they are supposed detect a dwarf one tile away, aren't they?
(0025802)
JasonMel   
2014-07-11 11:01   
0001297 seems to indicate that eye injuries do not produce blindness.
(0025803)
Footkerchief   
2014-07-11 11:06   
Yeah, there are so many other aggression issues that I suspect this is just another one.
(0025804)
Rafal99   
2014-07-11 11:07   
@JasonMel: Thanks for info, I didn't know that.

So it really seems to be an issue with combat AI passiveness.

(0025808)
Button   
2014-07-11 11:36   
That's contrary to my experience. In 0.34.11 I had an embark with a small patch of blistering rain. Resident rocs that flew into that part of the embark and blistered their eyes became passive, and were easily struck down by guards from the next caravan.

On reviewing 0001297, it seems to me that they're talking about eye injuries not causing *permanent* blindness/eyes healing too easily. It seems to indicate that eye injuries do in fact cause temporary blindness.
(0037050)
Rafal99   
2017-11-27 07:39   
(edited on: 2017-11-27 13:07)
I still remember the original situation and I think the passiveness was indeed an effect of blistering rain causing blindness on invaders and this is working as intended. Can be closed.

(0037364)
lethosor   
2017-12-20 11:29   
(edited on: 2017-12-20 11:30)
Thanks! Sorry for the delay there. PM a manager on the forums if you need this reopened.