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0007101Dwarf FortressAdventure Mode -- Travelpublic2014-07-11 18:432014-07-12 08:42
LinuxUbuntu12.04 32-bit
0007101: Game crashes when travelling in fast travel.
After going into fast travel mode and travelling for 10-20 tiles game occasionally crashes.
errorlog.txt says "Midmap effective coordinate check out of bounds"
No tags attached.
duplicate of 0006654resolved Toady One Indefinite hang fast-traveling from (or sleeping in) necromancer tower 
Issue History
2014-07-11 18:43APVNew Issue
2014-07-11 19:13APVNote Added: 0025899
2014-07-11 19:47fourth triadNote Added: 0025912
2014-07-11 20:40APVNote Added: 0025924
2014-07-11 20:43APVNote Edited: 0025924bug_revision_view_page.php?bugnote_id=0025924#r9667
2014-07-12 06:38APVNote Edited: 0025924bug_revision_view_page.php?bugnote_id=0025924#r9678
2014-07-12 08:42FootkerchiefRelationship addedduplicate of 0006654
2014-07-12 08:42FootkerchiefStatusnew => resolved
2014-07-12 08:42FootkerchiefResolutionopen => duplicate
2014-07-12 08:42FootkerchiefAssigned To => Footkerchief

2014-07-11 19:13   
Related "Midmap effective coordinate check out of bounds" crash happened after hero going to sleep. The game crashed shortly after screen has gone into fast travel mode.
fourth triad   
2014-07-11 19:47   
I'm having the same thing happen on windows 7 with the same errorlog message.
2014-07-11 20:40   
(edited on: 2014-07-12 06:38)
Reproduced this "Midmap effective coordinate check out of bounds" crash. It happens when hero is trying to sleep, screen goes to fast travel mode, and it crashes midnight, five times in a row for me. Crashes every time at (probably) the same time, so probably encounter related. Last message in console is "Segmentation fault (core dumped)"