Dwarf Fortress Bug Tracker - Dwarf Fortress
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0007215||Dwarf Fortress||Adventure Mode -- Town||public||2014-07-13 09:26||2014-07-13 12:31|
|Target Version||Fixed in Version|
|Summary||0007215: heavy slowdown in a pocket world hillock area|
|Description||While fighting some elves+human bandits near a hillock zone, the last of them, a human started to run away, i followed him in the direction of some small hillocks.|
And suddenly very bad slowdown happened, near unplayable.
I managed to painfully kill the last bandit then decided to investigate why they was such a slowdown (considering it's a small history and pocketworld it seemed very strange)
Not finding anything out of the ordinary, i proceeded to kill the dwarves in every hillocks of that area in case there was one with some broken pathfinding.
After doing so on the bigger hillocks i went to a really very small one only 3x3 tiles.
And it was it, in that 3x3 tiles mini-hillock i counted more than a hundred of dwarves ! lots were on top of each other, there were dialogues spam constantly that was certainly not helping the heavy lag.
Uploaded the save game here :
the bugged hillock is the one that entrance is right next to the character
|Steps To Reproduce|
|2014-07-13 09:26||Robsoie||New Issue|
|2014-07-13 09:33||Kennel||Tag Attached: lag|
|2014-07-13 12:31||Footkerchief||Relationship added||duplicate of 0006804|
|2014-07-13 12:31||Footkerchief||Status||new => resolved|
|2014-07-13 12:31||Footkerchief||Resolution||open => duplicate|
|2014-07-13 12:31||Footkerchief||Assigned To||=> Footkerchief|
|There are no notes attached to this issue.|