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0007281Dwarf FortressAdventure Mode -- Sitespublic2014-07-14 10:112014-07-14 10:45
0007281: heavy lag in goblin site in pocket world
On a pocket world with a short history, my character has moved in stealth inside a goblin site, trying to rescue the child of his Lady
At first it was smooth, but as soon as one of the several towers of the goblins was in sight, it became unplayably slow : maybe 1 frame each 6 or 7 seconds.

I very painfully trying to move through those towers without being seen and after a long time of those 1 frame by 6/7 seconds i managed to reach the central goblin fort in which i gave up as the slowdown seemed to have increased by then and it's too long to just move.

I uploaded the save there :
http://dffd.wimbli.com/file.php?id=8966 [^]

I'm wondering if by any chances it's the same bug as the one i got from dwarves population skyrocketting in hillocks despite being pocket world too (it's a different pocket world for this new report) but affecting the goblins this time as the dwarves hillocks are normal this time :
http://www.bay12games.com/dwarves/mantisbt/view.php?id=7215 [^]
No tags attached.
duplicate of 0007154resolved Toady One Maxed-out animal populations cause lag in dwarf/goblin sites 
Issue History
2014-07-14 10:11RobsoieNew Issue
2014-07-14 10:19RobsoieNote Added: 0026327
2014-07-14 10:22RobsoieNote Edited: 0026327bug_revision_view_page.php?bugnote_id=0026327#r9818
2014-07-14 10:31RobsoieNote Edited: 0026327bug_revision_view_page.php?bugnote_id=0026327#r9819
2014-07-14 10:45FootkerchiefRelationship addedduplicate of 0007154
2014-07-14 10:45FootkerchiefStatusnew => resolved
2014-07-14 10:45FootkerchiefResolutionopen => duplicate
2014-07-14 10:45FootkerchiefAssigned To => Footkerchief

2014-07-14 10:19   
(edited on: 2014-07-14 10:31)
edit : i decided to retire the character and look at the legends by using World Viewer ( http://www.bay12forums.com/smf/index.php?topic=128932.0 [^] ) :

And it told me that there is :
412 goblins
1 Gila monster brute
2945 trolls

It's the most overpopulated site of that whole pocket world, followed only by a couple of caves that have 300 of this, 300 of that.
None of the other goblin, human, elf or dwarf site on that world have more than a hundred of population in their own sites.