Dwarf Fortress Bug Tracker - Dwarf Fortress
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0007306Dwarf FortressAdventure Mode -- Reactionspublic2014-07-14 18:552016-02-03 09:47
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normalmajorhave not tried
newopen 
Windows7
0.40.03 
 
0007306: Goblin born in elven civ attacks elf adventurer on sight
This goblin was born into the elven civilization; the site did not change hands during its lifetime, and no insurrection was ongoing. But it still shot and killed me as soon as it saw me.

I've uploaded a save here: http://dffd.wimbli.com/file.php?id=8977 [^] . You can see the adventurer - Itha Yonaliotira - and her killer - Ave Yemeniireci - in Legends mode, and try making a new adventurer if you like.
1. Gen a world in which a civilized race conquers a goblin site
2. Start an adventurer at that site
3. Go find a goblin
May be related to 0007060
Save Included
related to 0003685needs feedback Dwarfu Goblin squads invading a fortress will kill their non-goblin squadmates, sparking loyalty cascade 
Issue History
2014-07-14 18:55ButtonNew Issue
2014-07-14 18:55ButtonTag Attached: Save Included
2014-07-14 18:58FootkerchiefRelationship addedrelated to 0003685
2014-07-15 09:53ButtonNote Added: 0026491
2014-07-15 09:54TalvienoNote Added: 0026492
2014-07-15 09:55TalvienoNote Edited: 0026492bug_revision_view_page.php?bugnote_id=0026492#r9865
2014-07-16 08:54ButtonNote Added: 0026638
2016-02-03 09:47ButtonNote Added: 0034592

Notes
(0026491)
Button   
2014-07-15 09:53   
Sorry to bother you, but would someone mind changing the category from "Adventure mode -- Reactions" to something more appropriate? I was thinking one creature's reaction to another, but now that I think about it I think this category is for reactions to create stuff.
(0026492)
Talvieno   
2014-07-15 09:54   
(edited on: 2014-07-15 09:55)
I've had the same thing happen to me - goblins attacking me as an elf (I was in an "elven fortress" at the time). The category does need changed, though.

(0026638)
Button   
2014-07-16 08:54   
May be related to 0006882
(0034592)
Button   
2016-02-03 09:47   
I suspect this was fixed with multi-racial forts in 0.42.01.