Dwarf Fortress Bug Tracker - Dwarf Fortress
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0007360||Dwarf Fortress||Dwarf Mode -- Combat||public||2014-07-15 18:19||2014-09-05 04:34|
|Assigned To||Toady One|
|Target Version||Fixed in Version||0.40.11|
|Summary||0007360: Combat horror and cowardice too common|
|Description||Combatants are much too prone to recoiling in horror. Take for example this goblin siege group:|
That was the only actual combat thus far. Aside from that, a goblin recruit swung at but missed one of my dogs.
Three goblins fled after that, with absolutely no damage to them or any of their friends.
1.) All creatures in a military force should have suppressed horror reflexes -- they'll still be able to be emotionally disturbed, but it would take a lot more than it would to scare a civilian (Seeing 10 friends die rather than one corpse).
2.) Wounded/dead hostiles don't cause horror to military forces ever. Wounded/dead hostiles also cause dramatically reduced horror to civilians (the only times civilians should be disturbed by hostile corpses is if there's A LOT of them or if the civilian in question is a complete pacifist).
|Steps To Reproduce|
|Additional Information||Uploaded save here:|
Goblins should siege the fortress very quickly at the start of the season.
|Tags||No tags attached.|
|2014-07-15 18:19||Waladil||New Issue|
|2014-07-29 21:48||Footkerchief||Relationship added||related to 0006547|
|2014-07-31 07:27||Nevenrial||Note Added: 0028029|
|2014-07-31 08:25||Rafal99||Note Added: 0028033|
|2014-07-31 09:08||Nevenrial||Issue Monitored: Nevenrial|
|2014-08-27 13:57||Toady One||Note Added: 0029722|
|2014-08-27 13:57||Toady One||Status||new => resolved|
|2014-08-27 13:57||Toady One||Resolution||open => fixed|
|2014-08-27 13:57||Toady One||Assigned To||=> Toady One|
|2014-08-27 15:03||lethosor||Fixed in Version||=> Next Version|
|2014-09-05 04:34||Nevenrial||Issue End Monitor: Nevenrial|