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0007601Dwarf FortressDwarf Mode -- Reclaimpublic2014-07-24 02:512014-09-11 13:22
Toady One 
0007601: Animals wearing clothes in reclaimed fortress
Embarked as normal, built small wooden fortress on surface and then retired the fort. Created an adventurer and navigated to the fort in Adventure Mode, then retired. Then un-retired the fort.

No dwarves were wearing their clothing - it was either left in a pile on the ground or, in three instances, being worn by the Wagon or by the two dogs the dwarves brought with them.
1. Embark a fortress.
2. Retire the fortress.
3. Create an adventurer.
4. Go to the fortress in Adventure Mode.
5. Retire.
6. Unretire the fortress.
7. Unpause.
http://imgur.com/a/VId4P [^] Here's an album with the clothes on the ground, or being worn by the dog.

I was in the third month of Spring.

This did not happen when I retired and unretired a fortress normally; however, I did generate a new world and repeat these steps, and I found that it happened again. Without knowing anything about the inner workings, it seems as if the game is incorrectly assigning the clothes to the animals closest to the dwarves instead of the dwarves, and if an animal is not nearby, it puts them on the ground.
No tags attached.
related to 0004450resolved Toady One Goblin mounts encountered in Adv Mode are wearing clothing and trinkets made from their kills 
has duplicate 0008184resolved Knight Otu Stray Animals Equipped with Cloths 
related to 0008176resolved Toady One Animals get attached to clothes they're wearing 
Issue History
2014-07-24 02:51AnbaraenNew Issue
2014-07-24 07:00Saram-61-97-konNote Added: 0027405
2014-07-24 07:39thvazNote Added: 0027414
2014-07-24 08:39FootkerchiefRelationship addedrelated to 0004450
2014-07-24 08:39FootkerchiefNote Added: 0027417
2014-08-28 17:17FootkerchiefNote Edited: 0027417bug_revision_view_page.php?bugnote_id=0027417#r11494
2014-08-28 17:18FootkerchiefSummaryClothes on dogs and ground upon visiting with adventurer and then reclaiming fort => Animals wearing clothes in reclaimed fortress
2014-08-28 17:19FootkerchiefRelationship addedrelated to 0008176
2014-08-28 17:23FootkerchiefAssigned To => Footkerchief
2014-08-28 17:23FootkerchiefStatusnew => confirmed
2014-08-28 17:44smjjamesNote Added: 0029759
2014-08-30 02:02Knight OtuRelationship addedhas duplicate 0008184
2014-09-11 13:22Toady OneStatusconfirmed => resolved
2014-09-11 13:22Toady OneFixed in Version => Next Version
2014-09-11 13:22Toady OneResolutionopen => fixed
2014-09-11 13:22Toady OneAssigned ToFootkerchief => Toady One

2014-07-24 07:00   
I can confirm this with a merchant-camel. I visited my old fort and saw a camel, which was wearing a lot of clothes, but I thought it could be related with the fact, that it was a hauling animal.
2014-07-24 07:39   
I am sure this bug was already reported, but couldn't find it. Anyway, it is related to a old bug I reported: 0004450
2014-07-24 08:39   
(edited on: 2014-08-28 17:17)
Yeah, I'm positive there's another report floating around.

Might have just been this:
001031 □ [adventure mode][inventory] (Report) a merchant pack animal caught at an old dwarf site during adv mode was wearing a full set of clothes

2014-08-28 17:44   
It's not exactly the same, but I have a save in 0006708 where I found two turkey recruits (one dead in the save) wearing clothes. Might be connected in some way to this one.

http://dffd.wimbli.com/file.php?id=9344 [^]