Dwarf Fortress Bug Tracker - Dwarf Fortress
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0007664Dwarf FortressDwarf Mode -- Buildings, Cages and Chainspublic2014-07-27 10:592018-12-23 12:18
0007664: Problems with wild creatures placed on restraints
When a wild creature is placed on a restraint, it disappears from creature-assignment menus (e.g. another chain, a cage, a pasture). Meanwhile, a dwarf will grab an empty cage and stick the restrained creature inside. Now the creature is both caged and restrained, and it shows up in the creature-assignment menu as restrained. Building the cage containing the restrained creature causes a dwarf to grab yet another cage, and transfer the creature from the built cage and the restraint to the carried cage. (If no additional cage is available, dwarf "cancels Unchain Animal: Need empty cage.")
No tags attached.
related to 0004475resolved Toady One Animals with two location assignments -> Infinite hauling 
related to 0010980new  Prisoners freed from chains are put in cages instead of being let go 
Issue History
2014-07-27 10:59LociNew Issue
2014-09-23 19:20FootkerchiefRelationship addedrelated to 0004475
2018-04-16 18:37HuntthetrollIssue Monitored: Huntthetroll
2018-12-23 11:14LociRelationship addedrelated to 0010980
2018-12-23 12:18FantasticDorfNote Added: 0039049

2018-12-23 12:18   
Working as intended 0009271 : troglodytes [intelligent/untamable animals?] cannot be assigned to a cage or chain ; (*) Allowed captured intelligent non-residents to be chained/caged/pitted again.

This method (or the subject issue introduced) was added with it for safe transfer and also feasibly as a workaround for whatever was impeding it in the first place. http://www.bay12forums.com/smf/index.php?topic=156177.0 [^]

However the relation in 0010980 targeting visitors/friendly neutral units may not be. Ill try to find some more specific comments/paraphrases/quotations if i can.