Dwarf Fortress Bug Tracker - Dwarf Fortress | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0007694 | Dwarf Fortress | Dwarf Mode -- Items | public | 2014-07-28 12:28 | 2014-08-24 20:36 |
Reporter | Loci | ||||
Assigned To | Toady One | ||||
Priority | normal | Severity | tweak | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | OS | OS Version | |||
Product Version | 0.40.05 | ||||
Target Version | Fixed in Version | 0.40.06 | |||
Summary | 0007694: Bone stacks "morph" when bones used individually for crossbows, some bones "lost" | ||||
Description | When a bowyer processes a stack of bones into crossbows, large stacks eventually "morph" into a specific type of bone, and some bones disappear. For example, I had a stack of 20 Water Buffalo Cow bones. I ordered 20 bone crossbows. After creating 15 of them, a single stack of 2 Water Buffalo Cow right front leg bones remained. Three of the bones were apparently "lost" at some point. Larger initial stacks tend to exhibit larger losses--one fortress in v0.34 had a stack of roughly 50 elephant bones only produce around 20 crossbows. | ||||
Steps To Reproduce | acquire a large stack of bones order bone crossbows from stack | ||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2014-07-28 12:28 | Loci | New Issue | |||
2014-08-24 12:40 | Loci | Note Added: 0029586 | |||
2014-08-24 20:36 | Footkerchief | Note Added: 0029594 | |||
2014-08-24 20:36 | Footkerchief | Status | new => resolved | ||
2014-08-24 20:36 | Footkerchief | Fixed in Version | => 0.40.06 | ||
2014-08-24 20:36 | Footkerchief | Resolution | open => fixed | ||
2014-08-24 20:36 | Footkerchief | Assigned To | => Toady One |
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