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0000795Dwarf FortressDwarf Mode -- Stockpilespublic2010-04-08 08:132018-01-08 14:02
Toady One 
normalminorhave not tried
0000795: If part of a stockpile is inaccessible, barrels/bins don't get placed in succeeding tiles
In my fort, there is a food stockpile. It was being filled with plump helmets from the nearby farm. When it became full, I created some more barrels to store them more efficiently. The barrels were placed in the stockpile and filled, but only for the first "row" of the stockpile e.g the top-left square to the top-right. The rest of the stockpile was used as normal, but no more barrels were placed there. The number of barrels was set to the maximum, and had not been changed since the pile was created.

I deleted the stockpile, mined out more space, and created a new one which overlapped the original. Again, the first row was filled with barrels, but no more than that.
Create a food stockpile with default settings. Create enough barrels to fill stockpile. Farm enough plump helmets to fill stockpile. See if more that the first row is used.
No tags attached.
related to 0000087resolved Toady One If one tile of a farm plot is dry or has the wrong biome, it also prevents the succeeding tiles from getting planted 
has duplicate 0003991resolved Footkerchief Gaps in food stockpiles. 
Issue History
2010-04-08 08:13SmileyManNew Issue
2010-04-08 10:07FootkerchiefNote Added: 0002074
2010-04-08 10:07FootkerchiefIssue Monitored: Footkerchief
2010-04-08 10:15DwarfuNote Added: 0002076
2010-04-09 04:17SmileyManNote Added: 0002293
2010-04-09 04:18SmileyManNote Edited: 0002293bug_revision_view_page.php?bugnote_id=0002293#r702
2010-04-10 16:20SmileyManNote Added: 0002672
2010-04-26 18:33FootkerchiefNote Added: 0005228
2010-04-26 18:34FootkerchiefRelationship addedrelated to 0000087
2010-04-26 18:35FootkerchiefNote Edited: 0005228bug_revision_view_page.php?bugnote_id=0005228#r1841
2010-04-26 18:40FootkerchiefSummaryFood stockpile using only one row of barrels => If part of a stockpile is inaccessible, barrels/bins don't get placed in succeeding tiles
2010-04-26 18:41FootkerchiefNote Edited: 0005228bug_revision_view_page.php?bugnote_id=0005228#r1842
2011-02-20 09:08FootkerchiefRelationship addedrelated to 0003991
2012-02-22 13:12zombiejusticeIssue Monitored: zombiejustice
2013-09-22 18:07FootkerchiefRelationship replacedhas duplicate 0003991
2018-01-08 14:02Toady OneStatusnew => resolved
2018-01-08 14:02Toady OneFixed in Version => Next Version
2018-01-08 14:02Toady OneResolutionopen => fixed
2018-01-08 14:02Toady OneAssigned To => Toady One

2010-04-08 10:07   
Can anyone else confirm that this happens in all forts?
2010-04-08 10:15   
With no changes to the standard options, I've had food stockpiles use the full requirement of barrels.

Of note, none of my barrels were crafted, they were all imported.
2010-04-09 04:17   
(edited on: 2010-04-09 04:18)
I tested with a new fort in 31.02 last night and the stockpiles used barrels (imported and created) as expected. I will look to see if I have a save of the fort where I saw the problem, so please don't close until I've checked for that one, thanks.

One thing was that the stockpile initally filled with un-barrelled plump helmets before I started making barrels; I didn't replicate that in last nights test.

2010-04-10 16:20   
OK, I loaded up the save in 31.01 and it's definitely got the problem. I'm not sure what you need for a save file, so I've zipped up the region folder, and you can download it from http://www.walkeritc.co.uk/region2.zip [^]
2010-04-26 18:33   
(edited on: 2010-04-26 18:41)
Figured it out. The northeast corner of your food stockpile is inaccessible. I removed that portion of the stockpile, and they immediately brought over more barrels. I'm retitling the report accordingly.