Dwarf Fortress Bug Tracker - Dwarf Fortress
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0008411||Dwarf Fortress||Dwarf Mode -- Environment||public||2014-10-07 05:07||2014-10-11 09:09|
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Target Version||Fixed in Version|
|Summary||0008411: Growing tree defeats protection & causes grievous injury|
|Description||After discovering that anything built one z-level below the surface was subject to breches by growing trees, I put floors on top of every vulnerable tile, including the tile above the wall of the vulnerable facilities. That seems to be a fatal(?) mistake, as a growing tree collapse on the surface resulted in this:|
X = Floor tile (wood)
O = Open hole, punched 22 levels down, the top tile has a pile of wood at the bottom (probably lying on the corresponding tile at the top before the attack), the lower tile has an injured dwarf with two injured babies (no wood)). She was operating a lever adjacent to another (now obliterated) lever several levels up.
B = Bare earth (actually sand), which used to be covered by floor.
E = Normal undisturbed ground
T = The hostile tree.
Will replacing the outermost floor tiles with wall tiles be tree proof (it ought to be), what about paved road?
|Steps To Reproduce|
|Additional Information||Using DF Starter Pack R4 with Dwarf Therapist, DF Announcement Filter 1.1, and DFHack Pure Bugfixes + Performance Tweaks.|
|Tags||No tags attached.|
|2014-10-07 05:07||PatrikLundell||New Issue|
|2014-10-07 09:30||Dame de la Licorne||Note Added: 0030562|
|2014-10-07 09:30||Dame de la Licorne||Note Edited: 0030562||bug_revision_view_page.php?bugnote_id=0030562#r11979|
|2014-10-11 09:09||Footkerchief||Note Added: 0030608|
|2014-10-11 09:09||Footkerchief||Relationship added||duplicate of 0007533|
|2014-10-11 09:09||Footkerchief||Status||new => resolved|
|2014-10-11 09:09||Footkerchief||Resolution||open => duplicate|
|2014-10-11 09:09||Footkerchief||Assigned To||=> Footkerchief|