Dwarf Fortress Bug Tracker - Dwarf Fortress
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0008508Dwarf FortressDwarf Mode -- Immigrationpublic2014-11-03 02:392018-02-04 15:56
Toady One 
Windows764 bit SP1
0008508: Immigrants sometimes arrive with cave adaptation
Some migrants arrive with cave adaptation in full effect and immediately start vomiting over the landscape.

They've just hiked overland to my fortress. Shouldn't they have got used to the yellow face during their trip?
Get migrants. Watch the slow ones. Observe piles of vomit.
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Issue History
2014-11-03 02:39SteveTheRedNew Issue
2017-12-28 22:04TalvienoNote Added: 0037421
2017-12-29 03:12Sarmatian123Note Added: 0037426
2017-12-29 03:13Sarmatian123Note Edited: 0037426bug_revision_view_page.php?bugnote_id=0037426#r15110
2017-12-29 03:37FantasticDorfNote Added: 0037428
2017-12-29 04:00Sarmatian123Note Added: 0037429
2017-12-29 10:124maskwolfIssue Monitored: 4maskwolf
2017-12-29 12:46HuntthetrollNote Added: 0037431
2018-01-28 00:54DetrosNote Added: 0037713
2018-01-28 00:54DetrosAssigned To => Detros
2018-01-28 00:54DetrosStatusnew => needs feedback
2018-02-03 21:13VivalasNote Added: 0037747
2018-02-04 00:58PatrikLundellNote Added: 0037748
2018-02-04 15:56Toady OneStatusneeds feedback => resolved
2018-02-04 15:56Toady OneFixed in Version => Next Version
2018-02-04 15:56Toady OneResolutionopen => fixed
2018-02-04 15:56Toady OneAssigned ToDetros => Toady One
2020-03-06 14:204maskwolfIssue End Monitor: 4maskwolf

2017-12-28 22:04   
Can confirm this still exists. Also, cave adaptation seems to be much more prevalent than I remember it being previously.
2017-12-29 03:12   
(edited on: 2017-12-29 03:13)
This bug applies not only to cave adaptation.

On one of my embarks I had some predator birds issues and during first year couple of Dwarves lost their leg due combat. I think my Dwarven civilization had in tech disabled high boots by default as well. In following years numerous immigrants arriving to my embark were limbless and walking on crutches. Though I had default population roof then at 200, so it wasn't an issue there.

I think it has something to do with assigning skills to new arrivals. Player can opt out from this option in init.

Funny fact about cave adaptation. For first few years of my embark, usually my meeting area is bellow ground. So at first I move my meeting area at front of my fortress gate (light - above ground) for a year, as visiting diplomats suffer horrible cave adaptation and would paint my entire fortress in green. I have same issue with children. Though drafting them and stationing outside for entire season solves it. I wouldn't mind vomit, if only Dwarves could clean above ground areas. Why it can't be enabled? I have plenty of soap (1000+ tallow) to clean entire forest from animal blood pools too. :P Just someone please enable it.

2017-12-29 03:37   
Dwarves are [DIURNAL] within the raws, so do not have the subsequent excuse of travelling at night time to avoid cave adaption, and currently can't travel underground (atleast in a realised way) between sites.

Your additional comment on above ground mess would be better purposed for forums discussion, no offense intended, since this space is largely for discussion around the bug-report rather than suggestions.

Limblessness is very odd, the only other place i have seen this happen is within a moddded playable goblin civ where many of the the migrants who survive combat continue faced with the injuries of constant war with missing eyes & noses etc, maybe these migrants were hurt in a similar violent conflict.
2017-12-29 04:00   
@FantasticDorf. It was still on topic, though as funny fact rather then an additional issue. Plus I am sure Toady wouldn't appreciate me spamming his forum with my moany moans. The list of those I wrote down has like 265 entries now. Toady is doing super job. He released new feature. Let him enjoy. I don't want to depress him with boring fortress mode's building stuff. :D
2017-12-29 12:46   
Immigrants who arrive at your fort already cave-adapted may have lived in a mountain halls before deciding to move to your fort. You can tell that the game takes this into account, because if you play as a dwarf citizen of a mountain halls in adventure mode, your character will start out cave-adapted.

In other words, this may not be a bug at all, but rather a hidden detail of gameplay.
2018-01-28 00:54   
Could you upload the save with some such adapted dwarves arriving (zipped save folder) to http://dffd.bay12games.com/ [^] and post a link to it here, please?
2018-02-03 21:13   
If you're living in the mountainhomes, except for on larger worlds, the travel time will probably be no more than a few days. Don't think that is enough to shake off cave adaption, so this might not be a bug.
2018-02-04 00:58   
This save shows some migrant kids with cave adaptation.
http://dffd.bay12games.com/file.php?id=13482 [^]