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0008537Dwarf FortressDwarf Mode -- Environmentpublic2014-11-10 07:492016-03-20 18:33
Button 
Footkerchief 
normalmajorsometimes
assignedopen 
 
 
0008537: Surface Tree Growths Underground Hang Plant Gathering
If you dig out an underground pasture on the first dirt level, without cutting down the trees over it, there is some odd behavior where the tree roots used to be.

Fruit trees will sometimes generate fruit & leaf growths on the tiles where their roots used to be. These growths are listed as e.g. ", apricot leaves, apricots".

Herbalists will attempt to gather these fruits and are unable to. An herbalist will continue attempting to gather from such a tile until they get hungry or thirsty enough to interrupt the work; after they've seen to their needs, they get right back to the un-pickable fruit.
1. Embark on a heavily-forested, flat area.
2. Dig out a large (~30x30) pasture directly below the surface, destroying many roots.
3. Designate the area for plant gathering.
4. Wait for fruiting season.

(You may need to breach the caverns.)
The game I found this behavior in included some experimental plant mods, but the trees in question (persimmons and apricots) were unchanged from vanilla.

I will upload the save soon - it's on a computer I don't have access to atm.
Save Included, Save Needs Testing
related to 0008698confirmed Footkerchief Dwarf entering a strange mood when isolated (e.g. on a stepladder) causes severe lag 
Issue History
2014-11-10 07:49ButtonNew Issue
2014-11-20 11:21ButtonNote Added: 0031093
2014-12-30 16:12ButtonTag Attached: Save Included
2014-12-30 16:43FootkerchiefNote Added: 0031567
2014-12-30 16:43FootkerchiefAssigned To => Footkerchief
2014-12-30 16:43FootkerchiefStatusnew => needs feedback
2014-12-30 23:44ButtonNote Added: 0031607
2014-12-30 23:44ButtonStatusneeds feedback => assigned
2014-12-30 23:46ButtonNote Edited: 0031607bug_revision_view_page.php?bugnote_id=0031607#r12636
2014-12-31 08:18FootkerchiefTag Attached: Save Needs Testing
2015-04-20 14:53forsquilisIssue Monitored: forsquilis
2015-04-20 14:53forsquilisIssue End Monitor: forsquilis
2015-05-05 07:54QroxNote Added: 0032647
2015-06-17 16:53lethosorRelationship addedrelated to 0008698
2016-03-20 18:33ButtonNote Added: 0034890
2016-03-20 18:37ButtonNote Edited: 0034890bug_revision_view_page.php?bugnote_id=0034890#r14075
2018-04-25 16:34HuntthetrollIssue Monitored: Huntthetroll

Notes
(0031093)
Button   
2014-11-20 11:21   
I reproduced this in a 0.40.16 save; it is at http://dffd.wimbli.com/file.php?id=10100 [^]
(0031567)
Footkerchief   
2014-12-30 16:43   
Does this save still reproduce the problem in 0.40.23?
(0031607)
Button   
2014-12-30 23:44   
(edited on: 2014-12-30 23:46)
@Footkerchief Yes.

ETA: Shortly after the save begins the gatherer goes and gets a drink. Don't worry, after he gets his drink he'll be right back to the gathering zone and get stuck on the rootfruit again.

(0032647)
Qrox   
2015-05-05 07:54   
It seems if you don't have any stepladder but have "pick fruit from trees" enabled the gatherers will also get stuck when they try to gather fruit from trees
(0034890)
Button   
2016-03-20 18:33   
(edited on: 2016-03-20 18:37)
Still happening in a fresh 42.06 save. Setting the gathering zone to "Ignore fruit on trees" has no effect.