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0008761Dwarf FortressDwarf Mode -- Moodspublic2015-01-22 04:482015-01-22 11:53
0008761: Game freezes when doors forbidden and strange mood dwarf around
I got a repeatable crash under the following circumstances.
* Werellama appears
* I forbid two doors
 - fortress door at NE by trade depot
 - East-most door in the South of fortress
* I order the lever that is ON to be pulled to OFF

=> Game freezes (not responding, crash or nearly-impossibly slow)

If you don't forbid the doors then the game does not crash.
If you wait a bit before forbidding the doors then the game does not crash.
Load game
Forbid doors
Unpause game
Save game uploading. You will need to forbid the doors yourself. I doubt the lever is relevant.

The moody dwarf was moving around, so I suspect some sort of infinite pathing repeat thing.
No tags attached.
related to 0010575acknowledged lethosor DF hangs after restricting Jail Cell Door 
related to 0010201acknowledged lethosor Locking door causes game to hang 
Issue History
2015-01-22 04:48ptb_ptbNew Issue
2015-01-22 05:12ptb_ptbNote Added: 0032036
2015-01-22 10:49ptb_ptbNote Added: 0032040
2015-01-22 10:50ptb_ptbNote Edited: 0032040bug_revision_view_page.php?bugnote_id=0032040#r12833
2015-01-22 11:08DetrosNote Added: 0032041
2015-01-22 11:53ptb_ptbNote Added: 0032042
2015-01-22 11:54ptb_ptbNote Edited: 0032042bug_revision_view_page.php?bugnote_id=0032042#r12835
2015-01-22 11:56ptb_ptbNote Edited: 0032042bug_revision_view_page.php?bugnote_id=0032042#r12836
2018-02-13 07:45lethosorRelationship addedrelated to 0010575
2018-07-07 10:49lethosorRelationship addedrelated to 0010201

2015-01-22 05:12   
Save file: http://dffd.bay12games.com/file.php?id=10480 [^]
2015-01-22 10:49   
(edited on: 2015-01-22 10:50)
New info! The 'strange mood dwarf' was coincidental, and is not required for the crash. I just got another werellama and had the same crash when I forbid both doors (obviously, I saved first).

I kept the save (Earth-6.zip) but I won't upload unless asked for as it's basically the same situation and fortress as the first save.

2015-01-22 11:08   
Maybe some pathfinding trouble with werebeasts being also building destroyers?
2015-01-22 11:53   
(edited on: 2015-01-22 11:56)
That's funny, because the werellamas have completely failed to destroy any buildings. The doors aren't artifacts or anything. Incidentally, if I forbid just one of the doors it doesn't crash.

I just had another werellama arrive, btw. I'm in werellama central.

[EDIT] The lack of door destruction may be down to that bug where building destroyers need to be two tiles away from their target, but walk to one tile away and stay there.