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0008827Dwarf FortressDwarf Mode -- Immigrationpublic2015-02-18 01:152015-02-18 07:39
Ratter 
 
normalminorhave not tried
newopen 
Linux
0.40.24 
 
0008827: Migrants (and their animals) arrive as zombies
I embarked on the edge of an evil biome where clouds of "unholy dust" turn creatures into thralls. After several normal migrant waves, the most recent batch turned out to be zombies, dragging zombie animals with them.

There was no evil weather active when they arrived, and no "unholy dust" on the ground where they spawned. They seem to exhibit the normal migrant pathing behaviour - i.e. the column of migrants halts at the map edge until I unlock the fortress doors, at which point they all head for the dining room, and new migrants continue trickling onto the map.

I saved half-way through the migrant wave, so you can watch them spawn and shamble towards the fort. http://dffd.bay12games.com/file.php?id=10601 [^]
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Issue History
2015-02-18 01:15RatterNew Issue
2015-02-18 01:25RatterIssue Monitored: Ratter
2015-02-18 01:25RatterIssue End Monitor: Ratter
2015-02-18 07:12Afghani84Note Added: 0032249
2015-02-18 07:13Afghani84Issue Monitored: Afghani84
2015-02-18 07:39DetrosNote Added: 0032250

Notes
(0032249)
Afghani84   
2015-02-18 07:12   
I don't think that's a bug. I've seen community forts in evil biomes where the same thing happened. It appears that migrants and caravans can get into evil weather in that biome BEFORE they arrive on your part of the map. Just my guess though...
(0032250)
Detros   
2015-02-18 07:39   
That has happened in Roomcarnage few times. List of episodes: http://www.bay12forums.com/smf/index.php?topic=139393.0, [^] autumn caravan from mountainhome consists of foul fog zombies: http://imgur.com/a/NWSix [^] (search for "liaison").