Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000906Dwarf FortressDwarf Mode -- Jobs, Itemspublic2010-04-09 19:062010-07-07 17:48
onetwentysix 
Footkerchief 
normalminorhave not tried
resolvedno change required 
PCWindows XPSP2
0.31.01 
 
0000906: Proficient Armorsmith thinks he's dabbling; produces (no modifer) armor.
I noticed that my armorsmith was working at the wrong forge. I'd had forges set up so that some would be restricted to Dabbling-Dabbling so that migrants would train up one point in a skill for moods, and another that was Proficient to Legendary, so that my real armorsmith would be able to work there.

My Proficient armorsmith was working at the dabbling forge, and when the dabbling forge was turned off, he'd go to no job. When the other forge was set to a minimum skill level of dabbling, he'd be willing to work there. When he produced an item, it was produced with dabbling level skill; no modifiers listed.

He was a dwarf I'd purchased at start, rather than a migrant. I suspect this is the cause of the problem. Otherwise, this may somehow be related to issue 0000589: Dabbling/Novice Miner working alongside a legendary miner pulls out rocks with legendary frequency (http://bay12games.com/dwarves/mantisbt/view.php?id=589 [^]), since that's dealing with a dwarf producing items of a quality it shouldn't be.

If it helps, the dwarf in question had the following skills:

Talented Furnace Operator
Proficient Armorsmith
Novice Persuader
Adequate Negotiator
Novice Judge of Intent
Adequate Intimidator
Adequate Conversationalist
Novice Comedian
Adequate Flatterer
Novice Consoler
Adequate Passifier
Dabbling Observer

I'm curious as to what'll happen when he gains a skill level, so I'll test that out.
item, jobs, labors, skills
has duplicate 0001963closed Footkerchief Legendary Armorsmith creating no-quality breastplates 
Issue History
2010-04-09 19:06onetwentysixNew Issue
2010-04-09 19:08onetwentysixTag Attached: item
2010-04-09 19:08onetwentysixTag Attached: jobs
2010-04-09 19:08onetwentysixTag Attached: labors
2010-04-09 19:08onetwentysixTag Attached: skills
2010-04-28 13:50DekonNote Added: 0005582
2010-04-28 13:57DekonIssue Monitored: Dekon
2010-04-28 14:54FootkerchiefNote Added: 0005593
2010-04-28 14:54FootkerchiefIssue Monitored: Footkerchief
2010-04-28 15:13derigoNote Added: 0005595
2010-04-28 16:33DekonNote Added: 0005606
2010-05-18 20:34FootkerchiefRelationship addedhas duplicate 0001963
2010-07-07 17:35CreidiekiNote Added: 0009755
2010-07-07 17:48FootkerchiefNote Added: 0009757
2010-07-07 17:48FootkerchiefStatusnew => resolved
2010-07-07 17:48FootkerchiefResolutionopen => no change required
2010-07-07 17:48FootkerchiefAssigned To => Footkerchief

Notes
(0005582)
Dekon   
2010-04-28 13:50   
Can confirm this issue - and that it's more than just proficient.

I have a legendary + 5 armorsmith who produces no quality items. In fact, I have a legendary weaponsmith does the same..

The key to this seems to be that it wears off 'over time'. At first, your legendary weaponsmith/armorsmith/virtually any skill won't produce crap, but after a good 20-30 items his 'I suck'ness will wear off, and he'll start producing meaningful junk.

It's a bit annoying, and I'm not sure how to make it 'not' happen. It might actually be intentional anyway, since most of the time this seems to happen to dwarves who haven't used their appropriate skills in several months to a year. Or it -could- be a bug where this happens the -first- time they ever use them, no matter their skill level, and then never again. My +5 weaponsmith/armorsmith that this happened to were both high master immigrants who got moods, but their first 'normal' items in the fort were utter crap.
(0005593)
Footkerchief   
2010-04-28 14:54   
The way skill rust works is that the skill first gets rust, which can easily be removed with practice, but if the rust builds up for too long then the skill actually starts to go down. I'm not sure the rust by itself is visible to the player, aside from low-quality output. So that may explain this.
(0005595)
derigo   
2010-04-28 15:13   
also dwarves that are hungry/thirsty/tired will produce lower quality goods than normal, and slower too.
(0005606)
Dekon   
2010-04-28 16:33   
Actually that doesn't seem to happen, Derigo - at least not with metal smithing jobs.

And yes, Footkerchief - if that's how it's supposed to be, then that's exactly what happens. It does not show, though, when a dwarf is out of practice.

So I think that makes this bug resolved, then, since it's just an invisible factor doing what it's supposed to do.
(0009755)
Creidieki   
2010-07-07 17:35   
Suggest resolving, not a bug.
(0009757)
Footkerchief   
2010-07-07 17:48   
Right you are.