Dwarf Fortress Bug Tracker - Dwarf Fortress
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0009142Dwarf FortressDwarf Mode -- Interface, Taskspublic2015-12-01 21:322015-12-13 07:05
Toady One 
WindowsWindows 7
0009142: Workshop task selection no longer stores menu locations
Prior to this release, in a workshop task menu, creating a task would store the menu location of that task - so that 'a','enter' would add another of whatever you just added. Workshops are now slightly dumber - the menu selection jumps back to the top. If this was intentional, it's still annoying - muscle memory is telling me that I can 'a','enter' to make eg six grates, and I don't use the keyboard shortcuts except for very common items.
Build a workshop - a mason, for instance.
Add a task to build something lower in the list than the top
'a'dd another - menu location jumps back to the top.
No tags attached.
has duplicate 0009210resolved Dwarfu Using +-/* to navigate "produce this thing" returns to top of list after pressing ENTER 
has duplicate 0009314resolved Dwarfu Position of the cursor 
Issue History
2015-12-01 21:32EagleonNew Issue
2015-12-04 09:20HededeIssue Monitored: Hedede
2015-12-04 11:29TalvienoNote Added: 0033388
2015-12-04 11:29TalvienoIssue Monitored: Talvieno
2015-12-04 12:39nomad_deltaNote Added: 0033389
2015-12-04 20:05DwarfuRelationship addedhas duplicate 0009210
2015-12-06 21:51thraxariousNote Added: 0033556
2015-12-07 15:10DwarfuAssigned To => Dwarfu
2015-12-07 15:10DwarfuStatusnew => confirmed
2015-12-07 15:42nomad_deltaNote Added: 0033606
2015-12-07 20:03BenLubarIssue Monitored: BenLubar
2015-12-09 04:34DetrosNote Added: 0033668
2015-12-09 04:37DetrosNote Edited: 0033668bug_revision_view_page.php?bugnote_id=0033668#r13562
2015-12-09 13:35Toady OneStatusconfirmed => resolved
2015-12-09 13:35Toady OneFixed in Version => Next Version
2015-12-09 13:35Toady OneResolutionopen => fixed
2015-12-09 13:35Toady OneAssigned ToDwarfu => Toady One
2015-12-10 13:13TalvienoIssue End Monitor: Talvieno
2015-12-11 15:13DwarfuRelationship addedhas duplicate 0009314
2015-12-13 07:05HededeIssue End Monitor: Hedede

2015-12-04 11:29   
I've noticed this as well - it's a bit annoying.
2015-12-04 12:39   
+1 on this, also experiencing and it's pretty frustrating.
2015-12-06 21:51   
I guess its not in the 42.2 update, hope to see it fixed soon.
2015-12-07 15:42   
It's pretty bad when you have to build a whole bunch of something that doesn't have a shortcut key associated with it in the menu... like say, Menacing Wooden Spikes. If I wanted to make 10 of those I now have to:

Press [Q] on the Carpenters Workshop, [a] to add new task, press + twenty-five times to scroll down to "Make menacing wooden spike", press enter.

Before this bug, queuing up additional wooden spikes could be done just by pressing "a" and "enter" for each additional, because it would remember the last selection.

Now, each additional spike requires performing the entire [a] to add new task, press + twenty-five times to scroll down to "Make menacing wooden spike", press enter... process all over again.

So to construct 10x wooden spikes I would need to press *two hundred and seventy* keystrokes. Tedious, to say the least.
2015-12-09 04:34   
(edited on: 2015-12-09 04:37)
Little work-arounds:
- when possible, use manager to ask given amount of given thing
- you can go both up and down on such lists, so it is easier to go from the last item for those items listed in the end
- use R to repeat job and later cancel it
- if you are making just few types of things you can put them all into craft-me-this list of workshop, put them on repeat and manually switch them on and off with suspending of the crafting of given item according to your needs