Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0009254Dwarf FortressDwarf Mode -- Idle Behaviorpublic2015-12-06 07:512020-02-28 12:23
lowtrivialhave not tried
Windows 7
0009254: Visitors path into murky pools / moats and remain, do not path into fortress
A goblin poet is sitting in a outer moat since many days. He is under water but doesn't show any signs of suffocation. He just stopped doing anything.

Save: http://dffd.bay12games.com/file.php?id=11394 [^]

Screenshot: https://imgur.com/VOTBXT1 [^]
Save Included
related to 0009940new  Visitors stuck on ramps 
has duplicate 0009992resolved Loci Visitors Like to get Wet 
has duplicate 0011049resolved Loci Visitors get stuck in channeled extensions of murky pools after they fill up with water from the rain 
Issue History
2015-12-06 07:51maqertasNew Issue
2015-12-06 08:09maqertasNote Added: 0033503
2016-07-29 11:24maqertasNote Added: 0035722
2016-07-30 13:52LociNote Added: 0035726
2016-07-30 13:53LociTag Attached: Save Included
2016-08-06 01:44maqertasNote Added: 0035755
2016-08-06 06:25LociNote Added: 0035756
2016-08-06 09:58PatrikLundellNote Added: 0035757
2016-08-07 07:28LociSummarySubmerged Goblin Poet => Visitors path into murky pools / moats and remain, do not path into fortress
2016-08-07 07:29LociRelationship addedrelated to 0009940
2016-08-07 14:17maqertasNote Added: 0035766
2016-09-03 09:37LociRelationship addedhas duplicate 0009992
2016-09-03 09:38LociNote Added: 0035842
2016-09-03 09:39LociAssigned To => Loci
2016-09-03 09:39LociStatusnew => confirmed
2017-06-08 19:42HuntthetrollIssue Monitored: Huntthetroll
2019-03-03 14:42LociRelationship addedhas duplicate 0011049
2019-03-03 14:43LociNote Added: 0039266
2020-02-28 10:48DwachsNote Added: 0040257
2020-02-28 12:23OrkelNote Added: 0040258

2015-12-06 08:09   
Also, after some more time he left the area.
2016-07-29 11:24   
This is still happening in 0.43.05.
2016-07-30 13:52   
The poet is a "talented" swimmer (and has recently improved her swimming skill with the constant practice), so she would not be expected to drown in this situation.

When I cleared her "visitor" flag using dfhack she exited the water and headed into the fortress. So I'd say the buggy behavior here is that the poet pathed into the moat initially, and that, as a flagged visitor, she never pathed back out to enter the fortress.

When you state that this behavior is still happening in 0.43.05, do you mean another visitor got stuck in the moat, or just that this save, when loaded in 0.43.05, still exhibits the same problems as noted in 0.42.02?
2016-08-06 01:44   
No, I meant that it is still happening when I build a moat in the newer versions, without loading the old save.

While playing the versions from 0.42.02 to 0.43.05 I have noticed plenty of visitors that have behaved this way. This is reocurring in nearly every fortress with a moat, so the channeling is probably the cause for this behavior.
2016-08-06 06:25   
Were these visitors on-screen and headed towards your fortress when you were channeling the moat? Or do they show up after the moat is dug but before it's entirely flooded?
2016-08-06 09:58   
I've had multiple 0.42.X visitors entering a murky pool close to where they entered the map. When using DFHack to teleport them out of the pool they promptly returned down into it. Teleporting the visitors to a fortress entrance caused them to proceed into the fortress rather than returning back to the mud bath. One of these visitors displayed the intention to petition and immediately petitioned when released from the quick sand.
2016-08-07 14:17   
They appeared when the moat was already channeled and flooded, at least most of them.

Since I build the moat at the very beginning, the chance that some were 'trapped' while the water was filling the cavity is rather small, though I can not say for sure that this didn't happen.

I'm also sure that they were not heading to the fortress while the moat was being channeled.
2016-09-03 09:38   
v0.43.05: mirrizin posted a save in 0009992:

http://dffd.bay12games.com/file.php?id=12398 [^]
2019-03-03 14:43   
v0.44.12: Urist McuristUrist posted a save in 0011049:

http://dffd.bay12games.com/file.php?id=14283 [^]
2020-02-28 10:48   
This is still in 0.47.03. Two humans sitting in a pond.
2020-02-28 12:23   
Can also confirm this happening a few times. Visitors pathed into a pond, I had to drain it and build stairs to get them out. Coincidentally the visitors in the pond were necromancers (another bug).