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0009297Dwarf FortressDwarf Mode -- Roomspublic2015-12-10 04:102017-01-30 06:10
lowminorhave not tried
Windows 8.1
0009297: Visitors refuse to leave fort when location forbidden or retired
After having a tavern for about two years in dwarf mnode, I changed the visitation rights to citizens ONLY, the guests moved to the nearby temple, I changed all the locations to citizens only, at which point the visitors moved to the meeting hall, over the next two years the visitors never left.
Have a tavern as welcome to all, Having a temple welcome all will help.

Set the tavern to citizens only when there is around 10 to 20 visitors.

the visitors will migrate to the temple, Set the temple to citizens only, and they will move to a non-assigned meeting zone or meeting hall, and will refuse to leave.
0.42.03, 0.42.04, 0.42.06
Issue History
2015-12-10 04:10skaltumNew Issue
2015-12-10 09:10HededeIssue Monitored: Hedede
2015-12-10 09:18TalvienoNote Added: 0033724
2015-12-10 09:18TalvienoIssue Monitored: Talvieno
2015-12-14 23:40Zarathustra30Note Added: 0033909
2015-12-15 00:51DetrosNote Added: 0033913
2015-12-16 02:12martinuzzNote Added: 0033954
2015-12-16 02:12martinuzzNote Edited: 0033954bug_revision_view_page.php?bugnote_id=0033954#r13680
2015-12-16 02:48DetrosNote Edited: 0033913bug_revision_view_page.php?bugnote_id=0033913#r13682
2015-12-26 21:03Ogg the Blinky SockNote Added: 0034209
2015-12-26 21:03Ogg the Blinky SockTag Attached: 0.42.03
2015-12-26 21:03Ogg the Blinky SockTag Attached: 0.42.04
2015-12-27 08:44lethosorNote Added: 0034214
2015-12-27 08:44lethosorAssigned To => lethosor
2015-12-27 08:44lethosorStatusnew => needs feedback
2015-12-27 08:45lethosorNote Edited: 0034214bug_revision_view_page.php?bugnote_id=0034214#r13791
2015-12-27 08:59lethosorNote Added: 0034217
2015-12-27 09:17HuntthetrollIssue Monitored: Huntthetroll
2016-01-10 21:25Zarathustra30Issue Monitored: Zarathustra30
2016-02-14 11:08LidiTag Attached: 0.42.06
2016-04-13 00:31ToothspitNote Added: 0035005
2016-04-13 01:25PatrikLundellNote Added: 0035006
2016-04-13 03:45ToothspitIssue Monitored: Toothspit
2017-01-15 10:53LociStatusneeds feedback => acknowledged
2017-01-15 10:54LociSummaryVisitors refuse to leave fort => Visitors refuse to leave fort when location forbidden or retired
2017-01-30 06:10FantasticDorfNote Added: 0036242

2015-12-10 09:18   
Can confirm. I'd hoped to have an easy way of saying, "We're closed, kthxbai"
2015-12-14 23:40   
There is always a way to say "kthxbai" in Dwarf Fortress. It generally involves magma.

Anyway, visitors also stick around if you retire the location they want to visit. It is a bit annoying, because I can't bring them back.
2015-12-15 00:51   
(edited on: 2015-12-16 02:48)
If it works that way, Zarathustra30, it works similarly to trade caravan. And those generally come less often, so no usable Trade Depot is worse.

EDIT: Sorry, Zarathustra30, I somehow read your note as "I don't like visitors will turn and go away when I retire location they are going to". I reread it now and it is in fact the opposite thing, "I don't like visitors won't go away even when I retire location they are in".

2015-12-16 02:12   
There's about 60 visitors in my tavern that have been there for the past 4 dwarf years. They're not leaving. They kill my FPS. Please fix, so that they leave normally.

Ogg the Blinky Sock   
2015-12-26 21:03   
This issue is still present in 0.42.04. Is this ticket a duplicate item? It's not marked as acknowledged, so the status is unclear, and maybe not everyone is experiencing this.

Experience with my current fort is that there are 80+ guests and no clear way to reduce or moderate that number in a non-homicidal fashion.
2015-12-27 08:44   
(edited on: 2015-12-27 08:45)
I didn't notice any duplicates in a search, but not all non-duplicate issues are marked as acknowledged/confirmed automatically.

It sounds like visitors gravitate to a meeting area once all locations are retired or set to forbid visitors. What happens if you remove that meeting area (or all meeting areas)? What's displayed when selecting these visitors with [v]-[g]?

A save would also be helpful - without saves, it's difficult to confirm or fix bugs that have 4-year reproduction processes.

2015-12-27 08:59   
There is also a VISITOR_CAP setting in data/init/d_init.txt (explained further there), which helps address performance issues resulting from lots of visitors.
2016-04-13 00:31   
Here you go, lethosor:
http://dffd.bay12games.com/file.php?id=11947 [^]
2016-04-13 01:25   
It seems visitors know what location they wanted to visit (displayed on their general info screen) and if that location is destroyed (The Breakfast of Lunch tavern, for instance) they get confused. Recreating such a location and then changing the name to exactly match the one the visitors came to visit worked in at least one case to get visitors to behave normally again (the original location had a zone problem, which was the original reason the location was deleted, so after renaming the tavern its zone had to be removed and recreated for things to recover completely).
2017-01-30 06:10   
I have a possibly related report over at 0010129 (Buggy meeting sites behaviour breaking locations (and meeting sites function)) with a supplied save that might help explain the relation between them moving meeting sites after the tavern is decommissioned.

The site needs to be 'removed' with (i) then (x) to clear the area properly. Location/meeting sites remain active while turned off if the zone (can be seen on locations dance floor & (R)) still exists. If they are already in a meeting area, unless they have the need to socialise desperately they will not return to the tavern if it is disabled (no 'active' meeting zone or 'meeting zone' enabled) to over-indulge in merryment only going when their needs are slightly distracted or worse, else idling in blank meeting zone/fulfilling other needs.

This would be a instance it seems where visitors are dissatisfied, and aren't ready to leave because the tavern location site has been removed/otherwise inaccessible, and without the meeting site active to hold them there don't overfill their needs to a good level = No departure.

Information about whether they are 'curious' or came for a 'good-time' would be helpful please to see if there is a correlation between visitor departure & relevant need fufillment for taverns.