Dwarf Fortress Bug Tracker - Dwarf Fortress
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0009465Dwarf FortressDwarf Mode -- Buildings, Cages and Chainspublic2016-01-09 12:052016-01-18 15:49
Toady One 
0009465: Sentient invaders and intruders cannot be assigned to a cage/chain/pit
I cannot assign to pit any intelligent creature that was captured by a cage trap. I captured some troglodytes and dwarves brought them to animal stockpile. I designated a pit to release them and free cages, but could not assign them to pit. Then I built a cage, but also could not assign them to it. I was forced to use the trade depot bug to free that cages.

I loaded another save and tried designating goblins to pit, cage and chain and all was the same.

Strangely, animated corpses of intelligent creatures still can be assigned to pit/cage/restraint. Also, undead sentient creatures that were killed again are contained in refuse stockpile, not corpse stockpile.
Catch a goblin/troglodyte/other creature with [INTELLIGENT] or [CAN_LEARN] by a cage trap. Creature must not be undead.

Designate a pit zone.
Open Pit/Pond information. Captured creature will not appear in that list.

Build an empty cage or restraint. Captured creature also cannot be assigned to it.
No tags attached.
duplicate of 0009271resolved Toady One troglodytes [intelligent/untamable animals?] cannot be assigned to a cage or chain 
Issue History
2016-01-09 12:05RanDoomNew Issue
2016-01-10 00:57DetrosNote Added: 0034391
2016-01-18 15:48Toady OneRelationship addedduplicate of 0009271
2016-01-18 15:49Toady OneStatusnew => resolved
2016-01-18 15:49Toady OneResolutionopen => duplicate
2016-01-18 15:49Toady OneAssigned To => Toady One

2016-01-10 00:57   
While this report seems to have much clearer title this issue is already reported in 0009271, "troglodytes [intelligent/untamable animals?] cannot be assigned to a cage or chain".