Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0009494 | Dwarf Fortress | Creatures | public | 2016-01-18 19:02 | 2016-01-19 18:53 |
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Reporter | Urlance Woolsbane | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 0.42.05 | |
Target Version | | Fixed in Version | | |
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Summary | 0009494: [CAN_SPEAK] cannot be added to Zombies |
Description | A fairly simple bug, of interest only to modders. The game suppresses speech in reanimated corpses, by way of ignoring the CAN_SPEAK tag. This means, of course, that even if you try to add speech to a zombie (even it has been transformed into something else,) it will remain mute.
The same thing might well also apply to CAN_LEARN, though that's harder to test.
This seems a fairly simple bug to fix: Allow CAN_SPEAK to function in zombies, and add it to the list of tags that the raise-dead interaction removes. |
Steps To Reproduce | Create a custom-interaction-cum-syndrome that can add speech to zombies, and use it in the arena. |
Additional Information | Seems to be new to 42.XX, as talky-zombies were a thing in 40.24. |
Tags | No tags attached. |
Relationships | related to | 0010258 | new | | Player-controlled units granted [CAN_SPEAK] through syndrome cannot open the conversation menu |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2016-01-18 19:02 | Urlance Woolsbane | New Issue | |
2016-01-19 02:51 | fricy | Note Added: 0034467 | |
2016-01-19 18:53 | Putnam | Note Added: 0034480 | |
2016-01-22 16:26 | Hedede | Issue Monitored: Hedede | |
2017-07-10 00:41 | Loci | Relationship added | related to 0010258 |