Description | I had my first farms placed on a soil layer, but wanted to move further underground for safety. I dug a pit, used a pond designation to flood it enough to muddy the floor, and set out my farm plots.
It took three or four tries to even get the plots built -- I'd set out the blueprint, it would sit there for 'days' untouched, or get half-way built and abandoned (no 'cancels job' announcement, and the build wasn't suspended, it was just abandoned half-finished). I had to cancel them and reset the area several times before the plots were actually built. Once they were constructed, the dwarves refused to plant in them at all. I have seeds, there are no error messages, my farmers are planting in the above-ground plots just fine, but they wouldn't touch the muddy farms.
Afterward, I realized the farm plots were in an awkward spot, and wanted to move them. Nothing had been planted yet, so I deconstructed those, did another pit>pond>flood, but the same thing happened. Troubles constructing, repeated cancellation and resetting the blueprints, jobs half-abandoned.
Now the plots have been sitting there for more than a year of in-game time. I've even set the above-ground farms to fallow and made more farmers, just in case it was keeping them too busy. Instead, now they sit around with 'No job' -- apparently, the underground farms are completely useless. (Though one of them has three pigtail seeds planted in it; those same three have been sitting there for nearly this whole time, having never grown.)
I wondered of the dwarves just suddenly hated farming underground, so I set out another plot on the original layer; it was built immediately, and all the farmers rushed to plant the seeds. |