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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0010025 | Dwarf Fortress | Dwarf Mode -- Interface, Stocks | public | 2016-10-02 09:32 | 2017-05-31 14:16 | ||||||
Reporter | EldritchVoid | ||||||||||
Assigned To | Loci | ||||||||||
Priority | low | Severity | minor | Reproducibility | always | ||||||
Status | confirmed | Resolution | open | ||||||||
Platform | OS | Windows 10 | OS Version | ||||||||
Product Version | 0.43.05 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0010025: Lagging in stocks | ||||||||||
Description | Every time I try to go past stocks the game freezes for a few seconds, has happened across several games | ||||||||||
Steps To Reproduce | 1. Go to stocks screen 2. Scroll past stocks | ||||||||||
Additional Information | Modified underground crops to grow in all seasons, changed animal person size so that they can use armor, doubt modifications are relevant | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
Notes | |
(0035927) Loci (manager) 2016-10-02 13:41 |
Of particular note, the lag occurs/worsens when there are very large numbers of items in the given category (e.g. 5,000+). The UI freezes when a category is selected, presumably while the items in the category are prepared for display in the right pane. Simply decoupling the category selection UI from the right-pane display (so that the user can fluidly move past categories they aren't interested in before the right pane is populated) would go a long way toward mitigating this issue. |
(0036578) lethosor (manager) 2017-05-30 19:42 |
This looks like 0003878, 0004513, 0004672, and maybe others. I'm not entirely sure what you mean by your suggestion - are you talking about not displaying anything at all in the right column until the user selects something in the left column explicitly? |
(0036579) Loci (manager) 2017-05-31 14:16 |
Sure, and since all those issues were closed without resolving the problem... the problem still exists. The proposed fix would allow the player to continue moving the selector in the left pane while the right pane was being processed/populated, thereby making the player wait for the right pane to complete only if they actually wanted to see everything in that category, not just move past it on the list. That is a rather standard way to handle a UI with excessively long implicit operations. |
Issue History | |||
Date Modified | Username | Field | Change |
2016-10-02 09:32 | EldritchVoid | New Issue | |
2016-10-02 13:41 | Loci | Note Added: 0035927 | |
2016-10-02 13:41 | Loci | Assigned To | => Loci |
2016-10-02 13:41 | Loci | Status | new => confirmed |
2017-05-30 19:42 | lethosor | Note Added: 0036578 | |
2017-05-31 14:16 | Loci | Note Added: 0036579 | |
2020-03-16 12:39 | Huntthetroll | Issue Monitored: Huntthetroll |
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