Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0010075Dwarf FortressDwarf Mode -- Invasionspublic2016-11-18 16:372018-02-11 00:06
Reporteramade 
Assigned To 
PrioritynormalSeveritymajorReproducibilityunable to reproduce
StatusnewResolutionopen 
PlatformPCOSWindowsOS VersionWindows 10
Product Version0.43.03 
Target VersionFixed in Version 
Summary0010075: Siege doesn't end after all invaders are dead.
Description3 years after my fortress was established the first siege arrived which was a force of 6 Goblins. All 6 were killed, their corpses already collected and placed in the corpse stockpile. However, the "SIEGE" status on the top left of the screen never went away, and there are no invaders listed in the (u)nits screen.

Caravans would not arrive. The only option to abandon the fort was "Succumb to the invasion". However choosing this option would give me a screen stating that my fort has settled into normal day to day life, and embarking to the region again would allow me to unretire (instead of reclaim) the fortress, with all the inhabitants still in place.

Steps To ReproduceGet sieged (probably only happens for the first siege?)
Kill all invaders
Additional InformationRelated bug: 0004122

I tried an old workaround which was to resurrect the dead invaders so I could kill them again and hopefully reset whatever flags, but it did not work as the goblins were nowhere to be found after issuing the full-heal -r command to bring them back so I could not kill them again. The method was described here: http://www.bay12forums.com/smf/index.php?topic=139553.msg7267661#msg7267661 [^]

I also tried patrolling the edges of the embark site to see if I can uncover any hidden invaders, but had no luck finding anything.

Uploaded save: http://dffd.bay12games.com/file.php?id=12574 [^]
(this was before any attempt at ressurecting the goblins were made)

TagsNo tags attached.
Attached Files

- Relationships

-  Notes
(0036057)
amade (reporter)
2016-11-21 11:06

I reloaded the fortress from day 1 and basically started again from scratch. The bug recurred again on the summer of the second year when the first siege occurred, but this time only 1 goblin pikeman appeared in the invading party.

Could it be that the rest of the invaders did not spawn above ground or is stuck in the edges? It is on a volcano with steep cliffs after all.

Siege was stuck again.
(0036064)
Homiccus (reporter)
2016-11-25 04:54
edited on: 2016-11-25 06:26

I think I can confirm this. Happened to me during second gobbo siege, early summer, circa 4 years after founding the fortress. A group of 6 goblins turned up, were defeated, their corpses chucked into magma and all of goblinite collected, and yet the 'Siege' notification never dissapeared.
There must have been another, 'invisible' group of invaders, just off the edge of the map. I could see exactly where they were supposed to turn up by going into stock screen and zooming in on one of the 'forbidden' goblin weapons or armour - it would position the cursor exactly at the map's edge.
Just as well I did send a patrol there to see if anything pops up but to no avail.
Eventually, after four-or-so months, the gobbos lifted the siege on their own accord - but I did miss out on 'umies caravan.

(Same version, issued as part of Newb Pack, no mods, Windows 7)

(0036312)
anon575 (reporter)
2017-03-10 16:15

I've encountered the same bug. First goblin siege, used dfhack to make sure all goblins were dead, but seige does not lift. Version 43.03
(0037778)
Doodaa (reporter)
2018-02-10 22:32

Killed all the invaders. Made sure none escaped. Even killed all my prisoners to be absolutely sure. No dice. 44.05
(0037780)
Sarmatian123 (reporter)
2018-02-11 00:06
edited on: 2018-02-11 00:17

Vanilla client version 44.05.

In part that siege didn't end when 50% of invading force was caged, but it still ended after last invader was caged. I noticed this because it was 132 goblin, troll and beak dogs large and it took them sweet time to flee into rest of my cages. Siege left blinking dog causing game to freeze and unpitable troll Snang. I reported about this in here: http://www.bay12games.com/dwarves/mantisbt/view.php?id=10564 [^]

In part of strange item reports from map's edge. I was hit with "masterwork defacement" announcement once. After checking it I noticed 2 tiles away was just killed animal and my hunter was already half way returning it back to fortress. The oaken bolts he was using were master quality and Dwarf suffering defacement could be the one producing those.

This bug, could be some combination of those two parts.


- Issue History
Date Modified Username Field Change
2016-11-18 16:37 amade New Issue
2016-11-21 11:06 amade Note Added: 0036057
2016-11-25 04:54 Homiccus Note Added: 0036064
2016-11-25 06:25 Homiccus Note Edited: 0036064 View Revisions
2016-11-25 06:26 Homiccus Note Edited: 0036064 View Revisions
2017-03-10 16:15 anon575 Note Added: 0036312
2017-03-10 16:20 anon575 Issue Monitored: anon575
2018-02-10 22:32 Doodaa Note Added: 0037778
2018-02-10 23:52 Sarmatian123 Note Added: 0037779
2018-02-11 00:00 Sarmatian123 Note Deleted: 0037779
2018-02-11 00:06 Sarmatian123 Note Added: 0037780
2018-02-11 00:12 Sarmatian123 Note Edited: 0037780 View Revisions
2018-02-11 00:16 Sarmatian123 Note Edited: 0037780 View Revisions
2018-02-11 00:17 Sarmatian123 Note Edited: 0037780 View Revisions


Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker