Anonymous | Login | Signup for a new account | 2024-04-18 03:54 PDT |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0010120 | Dwarf Fortress | Dwarf Mode -- Visitors | public | 2017-01-24 19:31 | 2017-01-24 19:35 | ||||||
Reporter | tps12 | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||||
Status | new | Resolution | open | ||||||||
Platform | OS | OS Version | |||||||||
Product Version | 0.43.05 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0010120: Visitors seem to get stuck in stump holes | ||||||||||
Description | I found a goblin visitor and a dwarf visitor just hanging out in the little 1-tile holes left from chopping down trees on the surface. Not sure how they got there. For one, I channeled out an adjacent tile and they popped right out. The other was in a hole that had been paved over because I was going to run a road through there, and even when I removed the tile, they stayed down there. I had to channel out another adjacent hole and then they came out. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
Notes | |
(0036216) tps12 (reporter) 2017-01-24 19:35 |
Save file, the goblin has left after being channeled out, but the dwarf is still stuck: http://dffd.bay12games.com/file.php?id=12679 [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2017-01-24 19:31 | tps12 | New Issue | |
2017-01-24 19:35 | tps12 | Note Added: 0036216 |
Copyright © 2000 - 2010 MantisBT Group |