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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0010121 | Dwarf Fortress | Adventure Mode -- General | public | 2017-01-25 22:13 | 2017-01-25 23:04 | ||||||
Reporter | Mathel | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||||
Status | new | Resolution | open | ||||||||
Platform | OS | OS Version | |||||||||
Product Version | 0.43.05 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0010121: Werebeast transformation heals wounds, but does not cure their infection. | ||||||||||
Description | I got a wound (torn artery on head), which got infected. Because I could not have it amputated by a different adventurer without killing this one, I decided to become a werebeast to heal my wounds. I toppled a statue in a temle and waited for a while, until on 19th Hematite, I turned into a "weregila monster". When I checked if it worked, I found out that while the wound was healed, I still have the infection. | ||||||||||
Steps To Reproduce | Get an infected wound. Become a werebeast. Transform. | ||||||||||
Additional Information | The world was generated in 0.43.03 with Meph tileset, dfhack and TWBT, but the character was created in 0.43.05 | ||||||||||
Tags | adventurer mode, infection, werecreature | ||||||||||
Attached Files | |||||||||||
Notes | |
(0036220) Mathel (reporter) 2017-01-25 23:04 |
The infection disappeared when I saved and realoaded the game. |
Issue History | |||
Date Modified | Username | Field | Change |
2017-01-25 22:13 | Mathel | New Issue | |
2017-01-25 22:19 | Mathel | Tag Attached: adventurer mode | |
2017-01-25 22:19 | Mathel | Tag Attached: infection | |
2017-01-25 22:19 | Mathel | Tag Attached: werecreature | |
2017-01-25 23:04 | Mathel | Note Added: 0036220 |
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