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IDProjectCategoryView StatusDate SubmittedLast Update
0010274Dwarf FortressCreaturespublic2017-08-11 03:562017-12-07 12:50
Reporterlatias1290 
Assigned To 
PrioritynormalSeveritytweakReproducibilityalways
StatusnewResolutionopen 
PlatformPCOSWindowsOS Version7
Product Version0.43.05 
Target VersionFixed in Version 
Summary0010274: Some animal people have extra fingers
DescriptionBecause of a typo in the raws, certain types of animal people have extra fingers.

In c_variation_default.txt, on line 73-76:

    [CV_CONVERT_TAG]
        [CVCT_MASTER:BODY]
        [CVCT_TARGET:QUADRUPED_NECK]
        [CVCT_REPLACEMENT:HUMANOID_NECK:3FINGERS]

The 3FINGERS part causes animal people that already have front toes defined to gain three extra fingers, which can be seen when targeting specific body parts in adventure mode.
Additional Information- To fix this, remove replace [CVCT_REPLACEMENT:HUMANOID_NECK:3FINGERS] with [CVCT_REPLACEMENT:HUMANOID_NECK].

- QUADRUPED_HOOF creatures also have 3FINGERS, but they don't have toes to begin with, so it doesn't cause an issue.

- QUADRUPED creatures do not get this conversion, while QUADRUPED_NECK creatures do.
Tagseasily fixed, raw tweak
Attached Files

- Relationships

-  Notes
(0037257)
thrush_titan (reporter)
2017-12-07 12:50

I also noticed this while using the Dwarf Portrait utility. Screenshot: https://i.imgur.com/2KMHg7t.png [^]

- Issue History
Date Modified Username Field Change
2017-08-11 03:56 latias1290 New Issue
2017-08-11 07:22 latias1290 Tag Attached: easily fixed
2017-08-12 06:05 Rafal99 Tag Attached: raw tweak
2017-12-07 12:50 thrush_titan Note Added: 0037257
2017-12-07 12:51 thrush_titan Issue Monitored: thrush_titan
2017-12-07 13:48 hertggf Issue Monitored: hertggf


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