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IDProjectCategoryView StatusDate SubmittedLast Update
0010320Dwarf FortressProjectilespublic2017-11-05 05:052017-11-05 12:32
ReporterJapa 
Assigned To 
PrioritylowSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0010320: Floor level is considered differently for standing and bouncing dwarfs.
DescriptionWhen flung from, say, a bridge, etc, dwarfs start out from the exact center of the tile (looking at the memory for dwarf projectiles) but when they bounce off of the floor after falling, they bounce off of the bottom of the tile, at the border between one tile and the one below.
Additional InformationThis isn't normally noticeable, but I saw it when I made Armok Vision able to read the sub-tile position of projectiles, and noticed that the dwarfs start out standing in their usual positions on the floor, but go halfway through the floor before bouncing up again.
TagsNo tags attached.
Attached Files

- Relationships
related to 0006068new Minecarts falling onto a floor injure creatures directly below the floor 

-  Notes
(0036845)
Loci (manager)
2017-11-05 12:32

likely the same root issue as 0006068

- Issue History
Date Modified Username Field Change
2017-11-05 05:05 Japa New Issue
2017-11-05 12:32 Loci Note Added: 0036845
2017-11-05 12:32 Loci Relationship added related to 0006068


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