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IDProjectCategoryView StatusDate SubmittedLast Update
0010324Dwarf FortressDwarf Mode -- Jobs, Animal Handlingpublic2017-11-13 21:242017-11-15 17:40
Reporterucbpaladin 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusnewResolutionopen 
PlatformOSOS Version
Product Version0.43.05 
Target VersionFixed in Version 
Summary0010324: Dwarf still able to 'Handle' 'reverted to wild state' elk bird
DescriptionA semi-wild elk bird had been assigned to a pasture. It reverted to wild state and fled the area. Some game days later, I sent some squads to go kill it. At that point I noticed that the closest military dwarf was leading it back to the pasture, rather than killing it. None of the other dwarfs will attack it either. A (now wild) elk bird shouldn't be pasture-able and the dwarf should attack it. When I disable the kill order, the relevant dwarf's labor is 'Handle Elk Bird'. A copy of the save is available.

As a side note, a very similar behavior occurs when I assign a hostile creature (troglodyte, etc.) from a cage to a pasture. Not only will it go quietly, military dwarfs are unable to attack it until it has been pastured.
Steps To ReproduceTrain wild creature. Move it to a pasture. Wait for it to forget its training completely. A dwarf with the relevant labor might re-pasture it.
TagsNo tags attached.
Attached Files

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-  Notes
(0036872)
ucbpaladin (reporter)
2017-11-13 21:36

Addendum: the dwarf didn't lead the elk bird to the former pasture, but to what might have been the closest available empty cage? The wild elk bird ended up in a cage sitting at the trade depot.
(0036877)
ucbpaladin (reporter)
2017-11-15 17:40

Save uploaded to: http://dffd.bay12games.com/file.php?id=13170 [^]

- Issue History
Date Modified Username Field Change
2017-11-13 21:24 ucbpaladin New Issue
2017-11-13 21:36 ucbpaladin Note Added: 0036872
2017-11-15 17:40 ucbpaladin Note Added: 0036877


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