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IDProjectCategoryView StatusDate SubmittedLast Update
0010442Dwarf FortressAdventure Mode -- Sitespublic2017-12-10 15:232017-12-11 02:02
ReporterArrowThunder 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformAcer SwitchOSWindows 10OS VersionWindows 10
Product Version0.44.02 
Target VersionFixed in Version 
Summary0010442: Companion disappears on a specific map square
DescriptionA recently recruited companion becomes arbitrarily and inexplicably invisible on a specific map square (as in discrete location as seen from the travel menu, moving off the square seems to fix it but moving back causes disappearance).
Steps To ReproduceFrom the save provided, there are several notable observations to make.

- When you first load in, the companion ushrir is not visible, and is listed as being west of your location.
- Moving to the tile directly to the east causes you to fall prone, as if it were occupied by another person. Attempting to stand up in the square causes you to receive the "can't stand up, someone is in the way" message. Moving off the square allows you to stand up again. As far as I can tell, this is the ethereal afterimage of an individual who has phased to another dimension. It appears to stay stationary, and exists on whatever square ushrir was on when he disappears.
- If you move off the map square far enough, ushrir returns from the void and rejoins you. To observe this, move west to the end of the hall, move south, ignore the two doors and go west until you hit the four way intersection. Standing in the center tile of the intersection (with a corner in the southwest tile and a floor in the other directions), he should still be invisible. Moving one tile to the west from there is enough to get him to pop back into reality.
- You can get him to disappear again by returning to the hallway where you load in. Simply walk east to the stairs. There's an invisible line running north-south between the 3rd and 4th tiles west of the stairs. Crossing that line eastward causes ushrir to disappear again.
- Causing him to appear and disappear repeatedly may cause two identical ushrirs to exist in the same space.
- Ushrir can be brought back by exiting the map square in other ways. I did not test this extensively, but heading to the surface and then leaving the fortress westward did cause him to appear. If you're curious, the way out is 3 down the stairs you start west of, south to the first up stairs, ignoring those stairs and following the hall east, going up 3 floors on the next set of stairs you come across, then northward to the central spiral ramp.
Additional InformationSave file:

http://dffd.bay12games.com/file.php?id=13299 [^]
Tags0.44.02, adv mode, adventure mode, adventurer, clone, companions, disappear, invisible, multiple, site, sites
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- Issue History
Date Modified Username Field Change
2017-12-10 15:23 ArrowThunder New Issue
2017-12-11 01:52 ArrowThunder Issue Monitored: ArrowThunder
2017-12-11 02:02 ArrowThunder Tag Attached: 0.44.02
2017-12-11 02:02 ArrowThunder Tag Attached: adv mode
2017-12-11 02:02 ArrowThunder Tag Attached: adventure mode
2017-12-11 02:02 ArrowThunder Tag Attached: adventurer
2017-12-11 02:02 ArrowThunder Tag Attached: companions
2017-12-11 02:02 ArrowThunder Tag Attached: disappear
2017-12-11 02:02 ArrowThunder Tag Attached: multiple
2017-12-11 02:02 ArrowThunder Tag Attached: site
2017-12-11 02:02 ArrowThunder Tag Attached: sites
2017-12-11 02:02 ArrowThunder Tag Attached: clone
2017-12-11 02:02 ArrowThunder Tag Attached: invisible


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