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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0010474 | Dwarf Fortress | Contaminants/Spatter | public | 2017-12-26 23:50 | 2017-12-26 23:50 | ||||||
Reporter | tabrix | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | minor | Reproducibility | random | ||||||
Status | new | Resolution | open | ||||||||
Platform | Linux | OS | Ubuntu | OS Version | Current(12/2017) | ||||||
Product Version | |||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0010474: Injury produces incorrect blood covering | ||||||||||
Description | Adventure mode injuries can produces track with incorrect/random fluids. The fluid can be dynamic. Grizzly bear man, freshly coated in blood after falling from a tree. Blood spatter on the ground is marked correctly as GBM blood. I am covered in goblin blood. After walking around and climbing up the tree again, tracks and spore left are goblin blood. I picked up "[name]'s grizzly bear man blood", and tracks left are now water. Still covered in my goblin blood. Looking shows "Trck/Spr: grzzly br mn's wtr frst fngr, lft hnd" Previously, "wtr" would have been "gbln bld" or whatever is correct. Reproduced for the same adventurer, not yet attempted using other races. | ||||||||||
Steps To Reproduce | Climb, release from tree and fall. Walk around, observe self/spore. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
Issue History | |||
Date Modified | Username | Field | Change |
2017-12-26 23:50 | tabrix | New Issue |
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