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IDProjectCategoryView StatusDate SubmittedLast Update
0010493Dwarf FortressTechnical -- Generalpublic2018-01-02 15:062018-01-02 15:06
Reporterburned 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformPCOSWindowsOS VersionWindows 10
Product Version0.44.03 
Target VersionFixed in Version 
Summary0010493: Cannot specifiy tile for Criminal or Mercenary
DescriptionBoth Criminal and Mercenary fall back to the Default civ tile ignoring any profession tokens with "CRIMINAL" or "MERCENARY"
Steps To ReproduceYou can quickly test this in vanilla by setting [GRAPHICS:YES] and changing the graphics_example.txt by replacing:

"[DEFAULT:DWARVES:0:0:ADD_COLOR]
 [MINER:DWARVES:1:0:AS_IS:DEFAULT]
  
 Custom position example:

 [MANAGER:DWARVES:2:0:AS_IS:DEFAULT]"

with:

"[DEFAULT:DWARVES:0:0:AS_IS:DEFAULT]
 [CRIMINAL:EXAMPLE:1:0:AS_IS:DEFAULT]
 [MERCENARY:EXAMPLE:2:0:AS_IS:DEFAULT"

sans quotes.

Generate a world and go to a tavern to find some dwarf criminals or mercenaries or better yet, just assume the identity of a criminal or mercenary as a dwarf. Both will default to the DEFAULT civ tile.
  
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- Issue History
Date Modified Username Field Change
2018-01-02 15:06 burned New Issue
2018-01-02 23:05 burned Issue Monitored: burned


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