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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0010523||Dwarf Fortress||Dwarf Mode -- Visitors||public||2018-01-14 12:56||2018-02-14 17:08|
|Assigned To||Toady One|
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Target Version||Fixed in Version||0.44.06|
|Summary||0010523: Visitors not leaving fort, visitor cap not respected again.|
|Description||I have had the same visitors in my fort for years. They are not leaving, and more keep piling in. I currently have 20 visitors in my fort, when my cap is set to 10.|
The only way that visitors "leave" are by dying of alcohol poisoning, or dying by tavern brawls.
Note that this applies to soldier visitors, aka questers/mercenaries only. I have seen scholars leave after some time. It's just these soldiers that stay in my tavern for years and years.
Save: http://dffd.bay12games.com/file.php?id=13418 [^]
|Steps To Reproduce||Not sure if happens in every fort.|
|Additional Information||Very slightly modded material properties (like leather strength, whip nerf, no aquifers or cave adaptation etc).|
|Tags||No tags attached.|
Continues to happen in .05
I had the same bunch of questers (artifact information seekers) in my tavern for 3 years in 0.44.04. Now that 0.44.05 came out, I killed all of the questers with dfhack, ported the save to .05, then new questers arrived and they have been in my tavern for 1,5-2 years already, seemingly stuck again.
Civilian visitors like scholars, bards, etc leave just fine. It's just these questers, that never leave the fort, unless they die of alcohol poisoning or tavern brawl infections.
.05 Save of same fort: http://dffd.bay12games.com/file.php?id=13420 [^]
Plain Vanilla client solution:
1. Build underground 3 levels tall mass pit 9x9 with rising to one side 9x10 bridge on bottom. You can use it later on goblins, just make sure no mud in your fortress, or pitting will malfunction.
2. Design the only non-location meeting arena (i-meeting) under this bridge on the pit's bottom and make an additional bridge as doorway to the pit's bottom.
3. Limit all locations to citizens only, so no new visitors will arrive.
4. Make sure no cats go idling on the pit's bottom, when you're enclosing it.
5. Pull the 9x10 bridge's lever. PROBLEM SOLVED!
edited on: 2018-01-15 20:07
Having the same issue. Soldiers and bards that have been here for years. 2 are looking for an artifact but the others aren't.
Edit. Fixed it. Reason they weren't leaving because the mayors I've had in the years were unable to conduct meetings.
edited on: 2018-01-15 21:12
Oh! Interesting point there - how did you make the mayors conduct meetings? Mine has an office so technically it should happen?
The mayor meets fine with the outpost liaison, elven diplomats etc, but I haven't seen him use the office for meeting with visitors/questers?
Edit: Saw your post on the forums
"I replaced the current mayor with someone else and they had some meetings but then stopped too. So I did it again just now and meetings are being held again. Maybe Mayors are bugged a little."
|Yep, after some more testing I have the same problem as Orkel. Civ visitors come and go but artifact seekers seem to just stay forever unable to find information.|
Saw this bugfix for .06, did it also fix this visitor issue?
0003027: Diplomats not holding meetings (Toady One) - resolved.
Toady One (administrator)
|I fixed the main problem (alcohol was making people more private, not less, despite the raws, so nobody was blabbing to questers), but I'll leave this open until I figure out the visitor cap issue.|
|2018-01-14 12:56||Orkel||New Issue|
|2018-01-14 17:48||Orkel||Note Added: 0037614|
|2018-01-15 00:54||Sarmatian123||Note Added: 0037615|
|2018-01-15 19:25||lemtoad||Note Added: 0037632|
|2018-01-15 20:07||lemtoad||Note Edited: 0037632||View Revisions|
|2018-01-15 20:49||Orkel||Note Added: 0037635|
|2018-01-15 20:59||Orkel||Note Edited: 0037635||View Revisions|
|2018-01-15 21:12||Orkel||Note Edited: 0037635||View Revisions|
|2018-01-18 23:35||lemtoad||Note Added: 0037671|
|2018-01-20 16:05||Orkel||Note Added: 0037678|
|2018-01-24 19:26||Dwarfu||Relationship added||related to 0003027|
|2018-01-24 19:28||Dwarfu||Note Added: 0037705|
|2018-01-24 19:28||Dwarfu||Assigned To||=> Dwarfu|
|2018-01-24 19:28||Dwarfu||Status||new => acknowledged|
|2018-01-28 21:03||Toady One||Note Added: 0037715|
|2018-02-07 15:47||Toady One||Status||acknowledged => resolved|
|2018-02-07 15:47||Toady One||Fixed in Version||=> Next Version|
|2018-02-07 15:47||Toady One||Resolution||open => fixed|
|2018-02-07 15:47||Toady One||Assigned To||Dwarfu => Toady One|
|2018-02-14 17:08||lethosor||Relationship added||related to 0010404|
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