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IDProjectCategoryView StatusDate SubmittedLast Update
0010548Dwarf FortressWorld Generation -- Beastspublic2018-02-01 10:562018-08-11 04:32
Reportertnuhnivad 
Assigned ToLoci 
PrioritynormalSeverityminorReproducibilityalways
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0010548: Advanced World Gen "Finalizing sites..." crash
DescriptionI'm attempting to make a very large world with little ocean area to maximize playable area, very long history 800+ specfically for generating lots of dragons to reach full size, large amount of megabeast and many semi's. My param's are as follows...


[WORLD_GEN]
   [TITLE:TEST GEN]
   [DIM:257:257]
   [EMBARK_POINTS:1504]
   [END_YEAR:2]
   [BEAST_END_YEAR:300:80]
   [REVEAL_ALL_HISTORY:1]
   [CULL_HISTORICAL_FIGURES:0]
   [ELEVATION:35:400:3200:3200]
   [RAINFALL:4:100:400:400]
   [TEMPERATURE:25:75:400:400]
   [DRAINAGE:0:100:400:400]
   [VOLCANISM:0:100:400:400]
   [SAVAGERY:0:100:400:400]
   [ELEVATION_FREQUENCY:2:1:65:50:35:25]
   [RAIN_FREQUENCY:2:1:25:50:50:1]
   [DRAINAGE_FREQUENCY:2:50:40:20:10:1]
   [TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
   [SAVAGERY_FREQUENCY:2:50:35:25:15:5]
   [VOLCANISM_FREQUENCY:2:1:1:1:1:50]
   [POLE:NORTH_AND_SOUTH]
   [MINERAL_SCARCITY:4500]
   [MEGABEAST_CAP:15000]
   [SEMIMEGABEAST_CAP:5000]
   [TITAN_NUMBER:225]
   [TITAN_ATTACK_TRIGGER:0:0:100000]
   [DEMON_NUMBER:69]
   [NIGHT_TROLL_NUMBER:69]
   [BOGEYMAN_NUMBER:69]
   [VAMPIRE_NUMBER:69]
   [WEREBEAST_NUMBER:69]
   [SECRET_NUMBER:200]
   [REGIONAL_INTERACTION_NUMBER:69]
   [DISTURBANCE_INTERACTION_NUMBER:69]
   [EVIL_CLOUD_NUMBER:69]
   [EVIL_RAIN_NUMBER:69]
   [GENERATE_DIVINE_MATERIALS:1]
   [GOOD_SQ_COUNTS:0:0:0]
   [EVIL_SQ_COUNTS:100:500:2500]
   [PEAK_NUMBER_MIN:0]
   [PARTIAL_OCEAN_EDGE_MIN:0]
   [COMPLETE_OCEAN_EDGE_MIN:0]
   [VOLCANO_MIN:0]
   [REGION_COUNTS:SWAMP:0:0:0]
   [REGION_COUNTS:DESERT:0:0:0]
   [REGION_COUNTS:FOREST:6000:0:0]
   [REGION_COUNTS:MOUNTAINS:0:0:0]
   [REGION_COUNTS:OCEAN:5000:0:0]
   [REGION_COUNTS:GLACIER:0:0:0]
   [REGION_COUNTS:TUNDRA:0:0:0]
   [REGION_COUNTS:GRASSLAND:2000:0:0]
   [REGION_COUNTS:HILLS:2000:0:0]
   [EROSION_CYCLE_COUNT:500]
   [RIVER_MINS:350:350]
   [PERIODICALLY_ERODE_EXTREMES:1]
   [OROGRAPHIC_PRECIPITATION:1]
   [SUBREGION_MAX:5000]
   [CAVERN_LAYER_COUNT:3]
   [CAVERN_LAYER_OPENNESS_MIN:75]
   [CAVERN_LAYER_OPENNESS_MAX:100]
   [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
   [CAVERN_LAYER_PASSAGE_DENSITY_MAX:25]
   [CAVERN_LAYER_WATER_MIN:50]
   [CAVERN_LAYER_WATER_MAX:100]
   [HAVE_BOTTOM_LAYER_1:1]
   [HAVE_BOTTOM_LAYER_2:1]
   [LEVELS_ABOVE_GROUND:15]
   [LEVELS_ABOVE_LAYER_1:15]
   [LEVELS_ABOVE_LAYER_2:5]
   [LEVELS_ABOVE_LAYER_3:5]
   [LEVELS_ABOVE_LAYER_4:1]
   [LEVELS_ABOVE_LAYER_5:2]
   [LEVELS_AT_BOTTOM:1]
   [CAVE_MIN_SIZE:50]
   [CAVE_MAX_SIZE:150]
   [MOUNTAIN_CAVE_MIN:69]
   [NON_MOUNTAIN_CAVE_MIN:20]
   [ALL_CAVES_VISIBLE:1]
   [SHOW_EMBARK_TUNNEL:2]
   [TOTAL_CIV_NUMBER:15]
   [TOTAL_CIV_POPULATION:15000]
   [SITE_CAP:1500]
   [PLAYABLE_CIVILIZATION_REQUIRED:1]
   [ELEVATION_RANGES:0:0:0]
   [RAIN_RANGES:0:0:0]
   [DRAINAGE_RANGES:0:0:0]
   [SAVAGERY_RANGES:0:0:0]
   [VOLCANISM_RANGES:0:0:0]

I've tested extensively altering one thing at a time to make sure it works then add in another change I want and so on so I don't go to generate such a long history to run into issues. Everything was working just fine until I started cranking up the megabeast, semis, and titans. at which point the world gen will make it all the way to "finalizing sites..." at which point the application doesn't necessarily crash but hangs endlessly. This happens on both 32 bit and 64 bit versions crashing/hanging usually just over 1 gb of ram usage. Can anyone pin point or help me understand why this is occurring? I've included a screen shot below.

https://i.imgur.com/zRuaRqo.png [^]
Steps To ReproduceUsing the params provided you should be able to reproduce this crash/hang it happens for me every time.
TagsNo tags attached.
Attached Files

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-  Notes
(0037729)
Shonai_Dweller (reporter)
2018-02-01 14:25

Reproduced this successfully (vanilla 44.05, Windows 10. i7, tons of RAM)
Lowering megabeast_cap to something like 1500 gets you through worldgen (that doesn't really explain why it's crashing right at the end though).
(0038712)
TomiTapio2 (reporter)
2018-08-11 04:32
edited on: 2018-08-11 07:57

44.12 modded OldGenesis, crash in finalizing sites. Did not happen one month ago with nearly the same raws.

I have uploaded modded raws and seed, which cause worldgen crash.
http://dffd.bay12games.com/file.php?id=13946 [^]

Found my raws problem: hyena male and female castes were declared TWICE. But how does that crash worldgen finalizing sites...


- Issue History
Date Modified Username Field Change
2018-02-01 10:56 tnuhnivad New Issue
2018-02-01 12:42 tnuhnivad Issue Monitored: tnuhnivad
2018-02-01 14:25 Shonai_Dweller Note Added: 0037729
2018-02-01 15:34 Loci Assigned To => Loci
2018-02-01 15:34 Loci Status new => confirmed
2018-08-11 04:32 TomiTapio2 Note Added: 0038712
2018-08-11 04:33 TomiTapio2 Note Edited: 0038712 View Revisions
2018-08-11 07:57 TomiTapio2 Note Edited: 0038712 View Revisions


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