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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0010726||Dwarf Fortress||Adventure Mode -- AI||public||2018-04-26 07:15||2018-08-29 12:07|
|Priority||normal||Severity||major||Reproducibility||have not tried|
|Target Version||Fixed in Version|
|Summary||0010726: Village turning hostile after refusing to identify|
|Description||After being assigned to kill a warlord and telling said warlord about her being a "force of evil", she told me to identify myself. |
I refused, which caused all hell to break loose - my companions became hostile to me and to each other, and the villagers also became no-quarter on sight, despite the fact the warlord appeared to be a criminal unaffiliated with the local government.
The villagers are still hostile even after coming back.
|Steps To Reproduce||1. Find a warlord, boss or other criminal leader in a village or town.|
2. Talk with them.
3. Wait for them to demand for you to identify yourself.
|Additional Information||Save file here|
This seems related to a bug where warlords, bosses and other criminal leaders since 44, where they just hang around taverns in towns or random houses in villages. I don't know if there's a bug report for it already.
|Tags||No tags attached.|
Related to issue: http://www.bay12games.com/dwarves/mantisbt/view.php?id=10603 [^]
That one concerns the behavior of normal civs that have the "must kill neutrals" ethic, however.
edited on: 2018-08-29 12:08
also this might help: https://imgur.com/a/LZP79lA [^]
in 44.12 vanilla
|2018-04-26 07:15||ZM5||New Issue|
|2018-04-26 12:37||chaosvolt||Note Added: 0038208|
|2018-08-29 12:07||Achira||Note Added: 0038761|
|2018-08-29 12:08||Achira||Note Edited: 0038761||View Revisions|
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