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IDProjectCategoryView StatusDate SubmittedLast Update
0010726Dwarf FortressAdventure Mode -- AIpublic2018-04-26 07:152018-04-26 12:37
ReporterZM5 
Assigned To 
PrioritynormalSeveritymajorReproducibilityhave not tried
StatusnewResolutionopen 
PlatformPCOSWindowsOS Version7
Product Version0.44.09 
Target VersionFixed in Version 
Summary0010726: Village turning hostile after refusing to identify
DescriptionAfter being assigned to kill a warlord and telling said warlord about her being a "force of evil", she told me to identify myself.

I refused, which caused all hell to break loose - my companions became hostile to me and to each other, and the villagers also became no-quarter on sight, despite the fact the warlord appeared to be a criminal unaffiliated with the local government.

The villagers are still hostile even after coming back.
Steps To Reproduce1. Find a warlord, boss or other criminal leader in a village or town.
2. Talk with them.
3. Wait for them to demand for you to identify yourself.
4. Refuse.
Additional InformationSave file here

http://dffd.bay12games.com/file.php?id=13706 [^]


This seems related to a bug where warlords, bosses and other criminal leaders since 44, where they just hang around taverns in towns or random houses in villages. I don't know if there's a bug report for it already.
TagsNo tags attached.
Attached Files

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-  Notes
(0038208)
chaosvolt (reporter)
2018-04-26 12:37

Related to issue: http://www.bay12games.com/dwarves/mantisbt/view.php?id=10603 [^]

That one concerns the behavior of normal civs that have the "must kill neutrals" ethic, however.

- Issue History
Date Modified Username Field Change
2018-04-26 07:15 ZM5 New Issue
2018-04-26 12:37 chaosvolt Note Added: 0038208


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