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IDProjectCategoryView StatusDate SubmittedLast Update
0010790Dwarf FortressDwarf Mode -- Roomspublic2018-06-12 03:522021-03-26 19:01
ReporterXZell 
Assigned ToLoci 
PrioritynormalSeverityminorReproducibilityalways
Statusneeds feedbackResolutionopen 
PlatformOSOS Version
Product Version0.44.10 
Target VersionFixed in Version 
Summary0010790: Object on pedestals and in display cases don't enhance the room quality
DescriptionThe wonderful steel war hammer artifact should enhance the room quality if it is put on a pedestal. It doesn't happen. But it does if I put it in a weapon trap.
Steps To ReproduceCreate a pedestal in a room
Put some valuable items on it
Admire as nothing change
TagsNo tags attached.
Attached Files

- Relationships

-  Notes
(0038855)
Loci (manager)
2018-10-07 13:45

Testing in vanilla v0.44.12, my king's Mausoleum was upgraded to a Royal Mausoleum by displaying an artifact ring on a pedestal. Removing the artifact lowers the room quality back to Mausoleum; reinstalling the artifact makes the room Royal again.

If you are still experiencing this problem please upload a save to DFFD ( http://dffd.bay12games.com/ [^] ) and post a link here.
(0038882)
XZell (reporter)
2018-10-19 17:31
edited on: 2018-10-19 17:32

So I did some tests before uploading and I discovered that the pedestal works only if it part of a single room. If it part of a bedroom and a study (or whatelse) it loses its "room-upgrading" function. The 5x3 bedroom/dinner-room remained "Decent" even with almost a million-worth-artifacts displayed. :)

(0038888)
Loci (manager)
2018-10-21 14:02

A pedestal in a shared bedroom/throne-room/dining-room/tomb upgraded all the rooms appropriately in my testing. Note that overlapping rooms suffer a significant quality penalty (75%). If that isn't the issue, please upload a save demonstrating the problem to DFFD.
(0039517)
FantasticDorf (reporter)
2019-09-26 10:28

0010700 might also be applicable if the pedistal the artifact's stored upon is also the original furniture defining the room. If true, this issue would likely be a child of the attached
(0040998)
Bumber (reporter)
2021-03-26 19:01
edited on: 2021-03-26 19:23

Here's a save: https://dffd.bay12games.com/file.php?id=15482 [^]

Non-overlapping unowned dining room designated from a table. Save uses DFHack 0.47.05-beta1.

You can also try the queen's room down below for an example of overlapping rooms. Deconstruct the trap containing the masterwork adamantine disk. Requirements are no longer met. Put it in the nearby pedestal and the requirements are still not met.

The temples and guildhalls seem to count value properly, though they don't have the same quality levels as other types of rooms.


- Issue History
Date Modified Username Field Change
2018-06-12 03:52 XZell New Issue
2018-06-25 13:45 lethosor Summary Object on pedistals and in display cases don't enhance the room quality => Object on pedestals and in display cases don't enhance the room quality
2018-06-25 13:45 lethosor Description Updated View Revisions
2018-06-25 13:45 lethosor Steps to Reproduce Updated View Revisions
2018-10-07 13:45 Loci Note Added: 0038855
2018-10-07 13:45 Loci Assigned To => Loci
2018-10-07 13:45 Loci Status new => needs feedback
2018-10-19 17:31 XZell Note Added: 0038882
2018-10-19 17:31 XZell Status needs feedback => assigned
2018-10-19 17:32 XZell Note Edited: 0038882 View Revisions
2018-10-21 14:02 Loci Note Added: 0038888
2018-10-21 14:02 Loci Status assigned => needs feedback
2019-09-26 10:28 FantasticDorf Note Added: 0039517
2021-03-26 19:01 Bumber Note Added: 0040998
2021-03-26 19:03 Bumber Note Edited: 0040998 View Revisions
2021-03-26 19:04 Bumber Note Edited: 0040998 View Revisions
2021-03-26 19:13 Bumber Note Edited: 0040998 View Revisions
2021-03-26 19:14 Bumber Note Edited: 0040998 View Revisions
2021-03-26 19:23 Bumber Note Edited: 0040998 View Revisions


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