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IDProjectCategoryView StatusDate SubmittedLast Update
0010825Dwarf FortressDwarf Mode -- Locationspublic2018-07-09 12:382019-08-15 02:38
Assigned Tolethosor 
PrioritynormalSeverityminorReproducibilityhave not tried
Statusneeds feedbackResolutionopen 
PlatformOSOS Version
Product Version0.44.12 
Target VersionFixed in Version 
Summary0010825: Cave joins fort
DescriptionA cave (still hidden on the Civ screen) has joined my fort
Steps To ReproduceStart near a cave, maybe?
Additional InformationThe message [^]

The space around my fort [^]
TagsNo tags attached.
Attached Files

- Relationships

-  Notes
lethosor (manager)
2018-07-09 14:24

The save would make this easier to reproduce than screenshots. DF doesn't show caves on the embark map, at least by default, so starting near a cave isn't easy to reproduce.

Also, I'm not convinced this is a bug - it might just be a new feature in 0.44.11. From the devlog:

     Existing sites near prosperous fortresses will associate themselves to those fortresses

Shonai_Dweller (reporter)
2018-07-09 16:57

This was discussed in 44.11 announcements thread. Toady said there that sites from other civs aren't supposed to join themselves to you right now. (You can tell it's buggy because you're not given any interacting options besides raiding). So it depends on who owns the cave right now. If it's refugees from your civ, then not bug. If it's kobolds, then bug.

My only save of this on dffd was 44.11 though and interactions have changed in 44.12 according to the devlog.
Shonai_Dweller (reporter)
2018-07-13 15:22

So, Toady just mentioned that right now everything except bandits and kobolds should be able to link to you economically. It looks weird right now, but will make sense one day. Probably someone else owns the cave (check Legends) and this isn't a bug.

Being able to send citizens there but not call them back seems worth keeping up though. Good way to accidentally lose citizens.
risusinf (reporter)
2018-07-20 07:33
edited on: 2018-07-21 04:21

Barely started new fort, and a cave joined up. [^]

Continuation: the very first autumn and outpost liaison promotes me to barony. I have population 15 and 28000 wealth. Ridiculous.

FantasticDorf (reporter)
2018-12-06 00:25
edited on: 2018-12-06 01:10

I would like to add that while i can't exactly recieve a save right now demonstrating it due to different factors, I do have a save wherin a human army *should* be marching to sieze a site if the save being loaded prior.

That site was conquered by them but was economically linked to me as a result, because either of the human consort visitor in my tavern currently, or a bugged long term pseudo full resident in 0010966

Therefore i believe other people on site in either case can cause false site linkages, not least possibly related to kobolds getting in trouble while they're cloaked, or that consort being implicitly linked to a faction leader.

FantasticDorf (reporter)
2018-12-21 07:27

Collected from discord, conquered sites from other civs like my above note mentioned ignore and allocate your fortress nearby.

Quick fingered player took this screenshot of this copycat ocurrance, as the result of a human site dispute it seems: ( [^] )

Best way to probably incur is to just settle near enough hamlets to have it happen after a period of time. Talking to who took the picture doesn't seem like anything on site incurred it for them though.
Dawnmist (reporter)
2019-08-15 02:38

I've had 2 sites that were conquered by goblins decide to become economically linked to me after being conquered.

Since I'm listed as being at war with them, and they have sent a raiding party in between the first and second site being linked, this seems somewhat odd. Even if other civs can link with you, I would have expected that they'd need at least neutral relations first rather than being on a war footing.

Unless in this case the message that they're "looking to your site for their future prosperity" is a code phrase for "planning to raid and steal your wealth for their own at a later time". ;) [^]

Newly linked site: [^]

Site information: [^]

Originally-linked site's rumours about being conquered: [^]

- Issue History
Date Modified Username Field Change
2018-07-09 12:38 malistaticy New Issue
2018-07-09 14:24 lethosor Note Added: 0038568
2018-07-09 14:24 lethosor Assigned To => lethosor
2018-07-09 14:24 lethosor Status new => needs feedback
2018-07-09 16:57 Shonai_Dweller Note Added: 0038569
2018-07-13 15:22 Shonai_Dweller Note Added: 0038594
2018-07-20 07:33 risusinf Note Added: 0038621
2018-07-21 04:21 risusinf Note Edited: 0038621 View Revisions
2018-12-06 00:25 FantasticDorf Note Added: 0039017
2018-12-06 01:10 FantasticDorf Note Edited: 0039017 View Revisions
2018-12-21 07:27 FantasticDorf Note Added: 0039032
2019-08-15 02:38 Dawnmist Note Added: 0039490

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