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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0010869||Dwarf Fortress||Dwarf Mode -- Immigration||public||2018-08-20 02:15||2018-08-20 02:15|
|Platform||Windows 10 x64||OS||OS Version|
|Target Version||Fixed in Version|
|Summary||0010869: Migrants always crawl after lying and don't stand up|
|Description||Migrants from old fortresses don't stand up after lying and always crawl.|
This bug occurs after creation of few fortresses. Citizens of old fortresses come as migrants, they walk and don't have health issues.
However, after some time they lie on ground (for sleep or due to creature on the way) and don't stand up so they always crawl. This make them too slow and irritating.
When I used DFHack's "mode set" command to assume control, the dwarf successfully stand up after pressing "s" so I think there is a problem with AI.
|Steps To Reproduce||I provide a saves: http://dffd.bay12games.com/file.php?id=13973 [^]|
If you load "region1_crawling1", there are few buggy dwarves: Tosid Teshkadonol, Oddom Litastamem, Led Sakrithlikot, Fikot Momuztost. They always crawl and don't stand up.
If you load summer autosave, there are only starting 7, they aren't buggy. But if you will wait until winter, you would receive migrants from old fortresses which will eventually begin to crawl.
|Additional Information||The same bug were encountered by one guy at 0.43 and he described it here http://chuck.dfwk.ru/df/res/147082.html#148789 [^]|
Unfortunately, he described it on Russian.
The bug seems to occurs in world with a lot of player forts. That guy created 6+ forts without this bug, I created 4.
|Tags||No tags attached.|
|2018-08-20 02:15||AngelicosPhosphoros||New Issue|
|2018-08-20 02:15||AngelicosPhosphoros||Issue Monitored: AngelicosPhosphoros|
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